rhine
patch
Our great sponsors
rhine | patch | |
---|---|---|
1 | 1 | |
106 | 15 | |
- | - | |
8.4 | 3.1 | |
3 days ago | 13 days ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rhine
-
Function parallel game engine?
Continuous time domain smells of FRP. Running systems at different rates is basically what's rhine brings to the FRP table.
patch
-
Is there an existing typeclass for differences?
If you want to capture the notion of "changes that can be applied to a structure", then the patch library might be up your alley. but it sounds like you want diffing as well.
What are some alternatives?
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
RxHaskell
reactive-thread
sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages
Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems
reactive-bacon - FRP (functional reactive programming) framework inspired by RX and Iteratee
DefendTheKing - A simple multiplayer RTS game
reactive-banana - Library for functional reactive programming in Haskell.
dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions
Rattus - A modal FRP language embedded in Haskell.