rgbds
mgbdis
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rgbds | mgbdis | |
---|---|---|
13 | 6 | |
1,250 | 224 | |
1.3% | - | |
9.7 | 4.5 | |
4 days ago | 8 months ago | |
C++ | Python | |
MIT License | MIT License |
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rgbds
- Gameboy Technical Reference for Homebrew Developers
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Game Boy Competition 2023
This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
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Exploring the Gameboy Memory Bank Controller (2020)
Game Boy disassembler: https://github.com/mattcurrie/mgbdis
You can compile the ROM's back with rgbds: https://github.com/gbdev/rgbds
Here you can see how bank switching works.
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Gameboy Programming in 2022/2023, what are the best tools?
Probably not exactly what you want, but maybe worth checking out just in case: https://rgbds.gbdev.io/
- Rgbds: A free assembler/linker package for the Game Boy and Game Boy Color
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Errors Building Anniversary Red
Clone the specific version of rgbds we need (0.2.0 and 0.2.1 had segfaults on linking, but 0.2.2 seems to work just fine) git clone -b v0.2.2 https://github.com/gbdev/rgbds.git cd rgbds make cd ..
- New website for RGBDS - the Game Boy (Color) assembly toolchain
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Ghidra - Editing Gameboy ROM for Analogue Pocket
rgbfix is part of rgbds
- Finally found the perfect screen replacement.
mgbdis
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Exploring the Gameboy Memory Bank Controller (2020)
Game Boy disassembler: https://github.com/mattcurrie/mgbdis
You can compile the ROM's back with rgbds: https://github.com/gbdev/rgbds
Here you can see how bank switching works.
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My GB studio said a file was missing so I reinstalled GB studio but now none of my projects open
You can get images out of it. Find the image locations in the ROM with a tool like YY-CHR, then annotate that location in the disassembler (like https://github.com/mattcurrie/mgbdis).
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How to get game files?
By a search on Google, I found this link: https://github.com/mattcurrie/mgbdis
- mattcurrie/mgbdis: Game Boy ROM disassembler with RGBDS compatible output
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Ghidra - Editing Gameboy ROM for Analogue Pocket
I didn't use Ghidra, I only used mgbdis to create a disassembly. Patched it and then reassemble it.
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ROM Hacking Guide
You make it sound like there's a machine you can put a Game Boy ROM into and get out a disassembly, which is kinda true (https://github.com/mattcurrie/mgbdis) but it doesn't automatically split out data blocks or anything like that - it just tries to crawl the ROM and disassemble any code it can find. It's certainly not "effectively no additional work" than making targeted alterations to the binary and documenting your work.
And that's before you get to platforms where most if not all games are written in C - I question whether a mere disassembly of a game like Pokemon Emerald would even be useful to anyone, whereas the pokeemerald decompilation (https://github.com/pret/pokeemerald) is clearly useful but was a heck of a lot more work to produce.
> That's a hurdle, but not an insurmountable one... unless the system didn't even support banking. (Are there any systems that didn't?)
Depends what you mean by "support". I don't think any system has a built-in mapper - they just assign a chunk of memory space to the cartridge bus, and if your game is larger than that chunk of memory space you include a mapper on the cartridge. Nintendo provided standard mappers for machines like the NES and Game Boy because it's very hard to include a substantial game in the wedge of memory space you get on the processors in those machines, whereas only one game on the Genesis/Megadrive needed one.
What are some alternatives?
z88dk - The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
pokered - Disassembly of Pokémon Red/Blue
pokecrystal - Disassembly of Pokémon Crystal
apkleaks - Scanning APK file for URIs, endpoints & secrets.
ENGAGE - Source code repository for ENGAGE: Battery-Free Game Boy
vivisect
Droneboy - Drone music application for Gameboy
PyBoy - Game Boy emulator written in Python
PICO-GB-CART - Using the Raspberry Pi PICO inside the Gameboy
PINCE - Reverse engineering tool for linux games