rgbds
GB-8
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rgbds | GB-8 | |
---|---|---|
13 | 4 | |
1,247 | 51 | |
2.2% | - | |
9.7 | 0.0 | |
7 days ago | over 2 years ago | |
C++ | Assembly | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rgbds
- Gameboy Technical Reference for Homebrew Developers
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Game Boy Competition 2023
This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
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Exploring the Gameboy Memory Bank Controller (2020)
Game Boy disassembler: https://github.com/mattcurrie/mgbdis
You can compile the ROM's back with rgbds: https://github.com/gbdev/rgbds
Here you can see how bank switching works.
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Gameboy Programming in 2022/2023, what are the best tools?
Probably not exactly what you want, but maybe worth checking out just in case: https://rgbds.gbdev.io/
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Errors Building Anniversary Red
Clone the specific version of rgbds we need (0.2.0 and 0.2.1 had segfaults on linking, but 0.2.2 seems to work just fine) git clone -b v0.2.2 https://github.com/gbdev/rgbds.git cd rgbds make cd ..
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Ghidra - Editing Gameboy ROM for Analogue Pocket
rgbfix is part of rgbds
- Finally found the perfect screen replacement.
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[pokecrystal] Issues when building custom rom with rgbds v0.4.2
I'm now picking this project again, and stuff moved a huge lot ! I picked up the latest version of rgbds (v0.4.2) and of course, my ROM didn't compile. I fixed all the issues that popped out, and it now compiles fine again. Unfortunately, it created new issues that I'm having issues to troubleshoot, hence my post which is a call for help, or just pointers to fix it up.
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I made a CHIP-8 emulator that runs on the Nintendo Gameboy
Nice! I glanced over your source --- the fact that you wrote this in pure asm (and not with some GB dev game compiler like RGBDS) is great skill. Good work!
GB-8
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Is the original DMG-1 Gameboy capable of emulation?
CHIP-8 for Game Boy by Hacktix (updated 2021-09-19)
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I made a CHIP-8 emulator that runs on the Nintendo Gameboy
Source code and releases are available right here.
What are some alternatives?
z88dk - The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
ENGAGE - Source code repository for ENGAGE: Battery-Free Game Boy
mgbdis - Game Boy ROM disassembler with RGBDS compatible output
pokecrystal - Disassembly of Pokémon Crystal
Droneboy - Drone music application for Gameboy
PICO-GB-CART - Using the Raspberry Pi PICO inside the Gameboy
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
Peanut-GB - A Game Boy (DMG) emulator single header library written in C99. Performance is prioritised over accuracy.
gbpxl - An invisible interface between Game Boy Camera and ESC/POS compatible printers.
GBSoundSystem - A system-wide refactor (modernization) of the GameBoy Tracker (aka the Paragon 5) replayer created by Stephane Hockenhull.
gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.