RG3D VS uniffi-rs

Compare RG3D vs uniffi-rs and see what are their differences.

RG3D

3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox] (by mrDIMAS)

uniffi-rs

a multi-language bindings generator for rust (by mozilla)
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RG3D uniffi-rs
40 26
3,193 2,278
- 5.0%
9.8 9.5
over 2 years ago 2 days ago
Rust Rust
MIT License Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RG3D

Posts with mentions or reviews of RG3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-24.

uniffi-rs

Posts with mentions or reviews of uniffi-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-07.

What are some alternatives?

When comparing RG3D and uniffi-rs you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

flutter_rust_bridge - Flutter/Dart <-> Rust binding generator, feature-rich, but seamless and simple.

Amethyst - Data-oriented and data-driven game engine written in Rust

rust-android-gradle

gdnative - Rust bindings for Godot 3

PyO3 - Rust bindings for the Python interpreter

piston - A modular game engine written in Rust

cxx - Safe interop between Rust and C++

arewegameyet - The repository for https://arewegameyet.rs

wasmer-go - 🐹🕸️ WebAssembly runtime for Go

narg - A tool to generate LC/AP formulas for a given seed in Noita.

glommio - Glommio is a thread-per-core crate that makes writing highly parallel asynchronous applications in a thread-per-core architecture easier for rustaceans.