RG3D
DISCONTINUED
ggez
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RG3D | ggez | |
---|---|---|
40 | 35 | |
3,193 | 3,329 | |
- | 1.1% | |
9.8 | 9.5 | |
6 months ago | 7 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RG3D
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5 Rust game engines to consider for your next project
Fyrox is a production-ready engine with extensive documentation and resources that focuses on 2D and 3D rendering. To use the Fyrox engine, add the following line to your Cargo.toml:
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Is there a way to use piston with wasm?
rg3d has recently added web support.
- RG3D Engine 0.24 is out with major improvements in 2D support, physics, user interface, performance, and more...
- rg3d 0.24 Feature Highlights - first-class 2D games support, physics, user interface, resource management improvements, guide book and more!
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Game engines favouring a programming-heavy approach?
Rg3d, written in Rust: https://rg3d.rs
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Is it reasonable to build beautiful-responsive-complex frontends in Rust web frameworks with minimal html css javascript knowledge?
Maybe bevy plus egui? I have never used wasm or bevy though. rg3d apparently supports wasm, too, and includes its own GUI lib (but it's hard to customize the rg3d gui, as far as I can tell).
- I know that rust is still a growing ecosystem but I want to know if there are any rust game engines.
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Rust in Linux, AoT Compiler in React
some game engines https://github.com/PistonDevelopers https://www.libhunt.com/l/rust/topic/game-engine https://github.com/rg3dengine/rg3d https://medium.com/pragmatic-programmers/game-development-with-rust-31147f7b6096
- [Media] rg3d live coding session #3 - curves and curve editor
ggez
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[Holocure] Botan's GPU getting toasty after joining the 30 minute club
For an AAA title, naturally. But for something like HoloCure a toolkit like ggez should suffice.
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GGEZ 0.8.0-rc0 is out!
Shaders are now far simpler to use, no longer requiring the gfx! macro but instead passing a normal struct; DrawParam now features an additional z parameter so you can render out-of-order; SpriteBatch and MeshBatch is now unified under InstanceArray; and more. For the full changelog, see CHANGELOG.md.
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Introducing sepax2d: A 2D Separating Axis Theorem Crate!
The repository contains two example applications written with the help of ggez which show off the overlap and collision functionality for the different shapes available!
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Is there a better way to do this? (Drawing a lot of rectangles with GGEZ)
Take a look at https://github.com/ggez/ggez/blob/master/examples/spritebatch.rs
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New to Game Dev
Alongside macroquad, ggez is also quite popular for 2D, It aims to implement an API based on a Rustified version of the LÖVE framework
I did look at GGEZ as well, and you probably should too.
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Lies we tell ourselves to keep using Golang
Rust is a general purpose programming language. It can do low level systems programming but it's also highly capable of doing web backends, web frontends (wasm), game design, small utility scripts, etc.
A big thing people learning Rust do my mistake is to try and use all of the low level features straight away. Rust has tools like Rc, RefCell, Arc, and RwLock that let you have a garbage collected language (well, reference counted) and not worry about any of the low level memory management details.
See things like https://ggez.rs/ for games and https://www.arewewebyet.org/ for web stuff.
Although honestly I think if you're looking for a "hot" backend web language I'd say Elixir is the more well designed one than Go.
- 2d library for a game
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Game engine for programmars
ggez: Rust game thing
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Rust alternative for PyGame ?
I know it’s not the newest, but ggez is probably a good fit.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
godot-rust - Rust bindings for GDNative
macroquad - Cross-platform game engine in Rust.
Amethyst - Data-oriented and data-driven game engine written in Rust
piston - A modular game engine written in Rust
Tetra - 🎮 A simple 2D game framework written in Rust
specs - Specs - Parallel ECS
narg - A tool to generate LC/AP formulas for a given seed in Noita.