RG3D
3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox] (by mrDIMAS)
StationIapetus
3rd person shooter in the very early development phase (by mrDIMAS)
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RG3D | StationIapetus | |
---|---|---|
40 | 20 | |
3,193 | 285 | |
- | - | |
9.8 | 9.0 | |
over 2 years ago | 16 days ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RG3D
Posts with mentions or reviews of RG3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-24.
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5 Rust game engines to consider for your next project
Fyrox is a production-ready engine with extensive documentation and resources that focuses on 2D and 3D rendering. To use the Fyrox engine, add the following line to your Cargo.toml:
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Is there a way to use piston with wasm?
rg3d has recently added web support.
- RG3D Engine 0.24 is out with major improvements in 2D support, physics, user interface, performance, and more...
- rg3d 0.24 Feature Highlights - first-class 2D games support, physics, user interface, resource management improvements, guide book and more!
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Game engines favouring a programming-heavy approach?
Rg3d, written in Rust: https://rg3d.rs
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Is it reasonable to build beautiful-responsive-complex frontends in Rust web frameworks with minimal html css javascript knowledge?
Maybe bevy plus egui? I have never used wasm or bevy though. rg3d apparently supports wasm, too, and includes its own GUI lib (but it's hard to customize the rg3d gui, as far as I can tell).
- I know that rust is still a growing ecosystem but I want to know if there are any rust game engines.
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Rust in Linux, AoT Compiler in React
some game engines https://github.com/PistonDevelopers https://www.libhunt.com/l/rust/topic/game-engine https://github.com/rg3dengine/rg3d https://medium.com/pragmatic-programmers/game-development-with-rust-31147f7b6096
- [Media] rg3d live coding session #3 - curves and curve editor
StationIapetus
Posts with mentions or reviews of StationIapetus.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-05.
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Are there any AAA or indi games being developed in Rust?
Check Station Iapetus, "commercial project that will eventually be released in Steam".
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5 Rust game engines to consider for your next project
Besides being clear and easy to use, one of its popular features is the scene editor, which provides a scene preview as demonstrated in this example:
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Fish Fight – Everlasting Games
StationIapetus is also big enough.
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RG3D (Rust game engine) feature highlights
Thanks! I do have two pretty big games written with the engine - https://github.com/mrDIMAS/StationIapetus and https://github.com/mrDIMAS/rusty-shooter . I've started writing them because it is impossible to get right feature set, without a game that uses it.
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[Media] rg3d game engine v0.22 - feature highlights
Thanks! Huge breaking changes in the API are rare, I'm trying to design the API to be good from the first try. I have three dependent projects, so every breaking change forces me to fix all of those. Usually I need an hour or so to make it compile again, even on large projects like this.
- Station Iapetus: 3rd person shooter in Rust using the rg3d game engine
- Bevy 0.5: data oriented game engine built in Rust
- Station Iapetus - 3d third-person shooter written in Rust - Progress Report
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Station Iapetus - the game written in Rust based on rg3d game engine. It is still in early development stage, but there is lots of progress.
Hello! I've been working on this project for almost 3 months already and it has some decent progress I want to share with the community. The game is about task-force agent sent to the space station to investigate why connection with the station was lost. The plot is incomplete, it is a bit early for writing it entirely, because I'm just "whiteboxing" everything for now, and working on mechanics of the game. Here are the project links: https://github.com/mrDIMAS/StationIapetus and https://github.com/mrDIMAS/rg3d .
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Assembling a scene in rusty-editor which is an editor for rg3d engine
Station Iapetus - https://github.com/mrDIMAS/StationIapetus
What are some alternatives?
When comparing RG3D and StationIapetus you can also consider the following projects:
bevy - A refreshingly simple data-driven game engine built in Rust
rapier - 2D and 3D physics engines focused on performance.
Amethyst - Data-oriented and data-driven game engine written in Rust
detonator - 2D game engine and editor 💥💣
gdnative - Rust bindings for Godot 3
rusty-shooter - [suspended] 3d shooter written in Rust using rg3d
piston - A modular game engine written in Rust
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
arewegameyet - The repository for https://arewegameyet.rs
wgpu-rs - Rust bindings to wgpu native library
narg - A tool to generate LC/AP formulas for a given seed in Noita.
froggy - Component Graph System experiment