rex-gym
pybullet-gym
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rex-gym | pybullet-gym | |
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about 1 year ago | over 2 years ago | |
Python | Python | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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rex-gym
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By moving the battery pack forward, you can make the popular SpotMicro design balance much better. We had trouble getting it to do standing/walking because the center of mass was far to the back.
Our work was based on (SpotMicro)[https://github.com/michaelkubina/SpotMicroESP32] and (Rex Gym)[https://github.com/nicrusso7/rex-gym]. Our GitHub is (here)[https://github.com/LSaldyt/laser-dog]
pybullet-gym
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Well, at least Epic kinda started "promoting" Rocket League inside Fortnite LUL
And when something like "RL/Fortnite Racing" comes out, with shared inventory, it may work as the pilot "beta test" of RL finally working in UE5. At least the game's physics engine (pybullet.org) is independent of the graphics. https://x.com/CactousMan/status/1690437803711320064
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Mujoco vs Pybullet for closed loop chain environment
From what I know in pybullet you define the system of the environment loading an urdf file. So if you check the InvertedPendulum environment of pybullet I think you could create your desired urdf without a problem. I have not used mujoco, but it seems strange that it could not do what you want to do... Maybe there is a parameter of the joints or some kind of tolerance for the initial position?
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Alternatives to Unity3D for simulating 3D environments with realistic physics for robotics and training a reinforcement learning model?
So far I found PyBullet, RobotPy, RobotDK, SOFA, and some others, but I wonder if there is something that is comparable or better than Unity 3D for this specific use case.
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Getting started in 3D design
yeah, i guess compared to modeling tools like tinkercad, blender is not intuitive and hard to learn. im not aware of any FEM with blender but there's bullet, basis of https://pybullet.org/. blender has an omniverse connector now so it could probably be used in a pipeline with nvidia's isaac. https://developer.nvidia.com/isaac-sim https://developer.nvidia.com/blog/introducing-omniverse-usd-support-for-blender/
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I’m 15 and this is yeet
Programming is also really important when learning anything about machine learning and I would start out with the OpenAI Gym and its derivative for learning some of the simpler algorithms on toy environments that doesn't require a whole lot of computing power. Then you can move on to the more hardware constrained simulators that I mentioned in the previous comment (MuJoCo, PyBullet, NVIDIA Isaac Gym).
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[N] Mujoco is free for everyone until October 31 2021
shout-out to the open-source clones of the mujoco gym environments here
- Ask questions ahead of the Microsoft Research RL AMA on March 24 with John Langford and Akshay Krishnamurthy
What are some alternatives?
robot-gym - RL applied to robotics.
brax - Massively parallel rigidbody physics simulation on accelerator hardware.
drl_grasping - Deep Reinforcement Learning for Robotic Grasping from Octrees
gym-pybullet-drones - PyBullet Gymnasium environments for single and multi-agent reinforcement learning of quadcopter control
PILCO - Bayesian Reinforcement Learning in Tensorflow
Super-mario-bros-PPO-pytorch - Proximal Policy Optimization (PPO) algorithm for Super Mario Bros
stable-baselines3 - PyTorch version of Stable Baselines, reliable implementations of reinforcement learning algorithms.
gym_solo - A custom open ai gym environment for solo experimentation.
gym-battleship - Battleship environment for reinforcement learning tasks
rl-baselines-zoo - A collection of 100+ pre-trained RL agents using Stable Baselines, training and hyperparameter optimization included.
gretel-synthetics - Synthetic data generators for structured and unstructured text, featuring differentially private learning.
rl-baselines3-zoo - A training framework for Stable Baselines3 reinforcement learning agents, with hyperparameter optimization and pre-trained agents included.