revery
Godot
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revery | Godot | |
---|---|---|
15 | 2,742 | |
8,065 | 82,940 | |
0.0% | 2.1% | |
0.0 | 10.0 | |
about 2 years ago | about 24 hours ago | |
Reason | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
revery
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Can't decide on a programming language for multiple reasons
OCaml has actually put some decent effort into good GUI libraries, such as https://github.com/revery-ui/revery.
- Revery – Native, high-performance, cross-platform desktop apps built with Reason
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HypeScript: Simplified TypeScript's type system in TypeScript's own type system
I never tried CoffeeScript since nobody pays me for it, though I am curious about ReasonML as an alternative, there's a Neovim front-end[0] coded in Reason that compiles natively[1], and supports existing VS Code plugins from the VSCodium plugin repository[2] which I still have yet to look at how the heck they pulled that bit off, but it is pretty interesting.
[0]: https://github.com/onivim/oni2#introduction
- Is it just me who thinks cross platform dev is broken?
- Iced – A cross-platform GUI library for Rust, inspired by Elm
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TfT Performance: Logseq
Maybe a technology like https://www.outrunlabs.com/revery/ would provide a better experience though it would require rebuilding the frontend, I presume.
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Are you still looking forward to Onivim2?
It uses Revery which is still just javascript
- Clog – The Common Lisp Omnificent GUI
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[Weekly] Many Musings Mondays
No, I can’t say I’m familiar with a mature, cross-platform GUI framework which exists today that is any good. I’m keeping an eye on Revery, though.
- Revery, An Electron.js alternative built on ReasonML
Godot
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
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Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.
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no cell on microbe stage
Thrive is starting. Log output (due to buffering this is likely not in real time): Godot Engine v3.5.stable.mono.thrive.d2ad79a40 - https://godotengine.org OpenGL ES 3.0 Renderer: GeForce GT 710/PCIe/SSE2 Async. shader compilation: OFF
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Renaming 2 files destroyed my project
Same thing happened to me multiple times, it's been a known bug for a long while, sadly: https://github.com/godotengine/godot/issues/76380
What are some alternatives?
sciter-js-sdk - Sciter.JS - Sciter but with QuickJS on board instead of my TIScript
bevy - A refreshingly simple data-driven game engine built in Rust
wry - Cross-platform WebView library in Rust for Tauri.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
react-native-macos - A framework for building native macOS apps with React.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Servo - Servo, the embeddable, independent, memory-safe, modular, parallel web rendering engine
ursina - A game engine powered by python and panda3d.