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resvg | svgomg | |
---|---|---|
18 | 77 | |
2,510 | 5,641 | |
- | - | |
9.0 | 5.9 | |
7 days ago | about 1 month ago | |
Rust | JavaScript | |
Mozilla Public License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
resvg
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Options for SVG / Text rendering on 2D pixel buffer
I've seen resvg as a potential pick, but it feels huge and seems to be importing skia, which itself is a whole rendering engine. Furthermore, I have no idea if I can pass my own 2D buffer to resvg and let it draw to it.
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png crate gets an ultrafast compression mode, up to 4x faster decompression
For example, when converting vector SVG images to raster PNG images with resvg, most of the time is spent compressing the PNG image. This is a lot of wasted work if we just want to read the image instead of transferring it over the network! The fast compression mode eliminates all this wasted work, resulting in huge performance and efficiency gains.
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Is coding in Rust as bad as in C++? A practical comparison
Just as a point of reference, I have a ~75KLOC project (includes dependencies) called resvg which takes just 4s in the debug mode and 8s in the release mode to build on M1 Pro.
- Forma: An efficient vector-graphics renderer
- Inkscape 1.2.2 Released
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Good example of high performance Rust project without unsafe code?
resvg is very fast, although the performance depends on the exact SVG you feed it - sometimes faster than librsvg, sometimes slower (although librsvg is also written in Rust now, it does use unsafe while resvg doesn't)
- Resvg- a fast, small, portable SVG rendering library in rust
- resvg: pure-Rust SVG rendering library designed for edge cases
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How to run this Rust project?
So I am absolutely clueless about Rust and just installed it an hour ago to use this tool called "usvg" https://github.com/RazrFalcon/resvg/tree/master/usvg
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I think more Rust devs should focus more on rewriting software that is prone to exploitation
So, all you gotta do is rewrite the parsers. Funny you mention librsvg because there is a library called resvg that has a thumbnailer implementation for Windows Explorer. https://github.com/RazrFalcon/resvg
svgomg
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How to make this map clickable?
Im assuming if you click on the red dot you get to see the names. Try to get a svg without the names. Get it through SVGOMG https://jakearchibald.github.io/svgomg/ and then make a component out of it. Add click listener to the dots and voila
- Svgomg – SVGO's Missing GUI
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200 Web-Based, Must-Try Web Design and Development Tools
SVG Optimizer
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7 Free Lifesaver Image Tools Every Frontend Developer Must Have In Their Arsenal 🛠️🚀
SVGOMG for optimizing SVG
- Decal Converison
- Anyone know how to upload decals with detail, yet without going over the file size limit?
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Why does Inkscape save my SVG file so large? Like, it's just a simple logo with 241 nodes.
Use https://jakearchibald.github.io/svgomg/ to strip out all the unnecessary data.
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TinyVG – an alternative binary encoded vector graphics format
I came here to say the same thing.
Somebody recently pointed me at a nice online GUI for svgo, so you can try it for yourself without installing anything: https://jakearchibald.github.io/svgomg/
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Is there a pure SVG Editor?
Use what ever you to create it the run it through https://jakearchibald.github.io/svgomg/
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Complex SVGs
In addition to the good points others have posted, you could also try using the SVGOMG tool to reduce the final size.
What are some alternatives?
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
svgo - ⚙️ Node.js tool for optimizing SVG files
canvas2svg - Translates HTML5 Canvas draw commands to SVG
ImageOptim - GUI image optimizer for Mac
vtracer - Raster to Vector Graphics Converter
heroicons - A set of free MIT-licensed high-quality SVG icons for UI development.
lib2geom
iconvg - IconVG is a compact, binary format for simple vector graphics: icons, logos, glyphs and emoji.
bevy - A refreshingly simple data-driven game engine built in Rust
Beatbump - Alternative YouTube Music frontend built with Svelte/SvelteKit 🎧
feather - Simply beautiful open-source icons