resvg
Snap.svg
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resvg | Snap.svg | |
---|---|---|
18 | 12 | |
2,510 | 13,840 | |
- | 0.3% | |
9.0 | 1.8 | |
4 days ago | about 2 years ago | |
Rust | JavaScript | |
Mozilla Public License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
resvg
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Options for SVG / Text rendering on 2D pixel buffer
I've seen resvg as a potential pick, but it feels huge and seems to be importing skia, which itself is a whole rendering engine. Furthermore, I have no idea if I can pass my own 2D buffer to resvg and let it draw to it.
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png crate gets an ultrafast compression mode, up to 4x faster decompression
For example, when converting vector SVG images to raster PNG images with resvg, most of the time is spent compressing the PNG image. This is a lot of wasted work if we just want to read the image instead of transferring it over the network! The fast compression mode eliminates all this wasted work, resulting in huge performance and efficiency gains.
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Is coding in Rust as bad as in C++? A practical comparison
Just as a point of reference, I have a ~75KLOC project (includes dependencies) called resvg which takes just 4s in the debug mode and 8s in the release mode to build on M1 Pro.
- Forma: An efficient vector-graphics renderer
- Inkscape 1.2.2 Released
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Good example of high performance Rust project without unsafe code?
resvg is very fast, although the performance depends on the exact SVG you feed it - sometimes faster than librsvg, sometimes slower (although librsvg is also written in Rust now, it does use unsafe while resvg doesn't)
- Resvg- a fast, small, portable SVG rendering library in rust
- resvg: pure-Rust SVG rendering library designed for edge cases
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How to run this Rust project?
So I am absolutely clueless about Rust and just installed it an hour ago to use this tool called "usvg" https://github.com/RazrFalcon/resvg/tree/master/usvg
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I think more Rust devs should focus more on rewriting software that is prone to exploitation
So, all you gotta do is rewrite the parsers. Funny you mention librsvg because there is a library called resvg that has a thumbnailer implementation for Windows Explorer. https://github.com/RazrFalcon/resvg
Snap.svg
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Best Websites For Coders
Snap SVG : The JavaScript SVG library for the modern web
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18 Best JavaScript Gantt Chart Components
It allows users to create tasks, change their schedule and duration with drag-and-drop, add dependency lines, and review extra information on tasks via tooltips. You can add multiple timescales to the chart. The list of possible options includes Quarter Day, Half Day, Full Day, Week, and Month. There are also some customization opportunities such as changing the tooltip content with custom HTML, modifying the appearance of task bars and dependency lines, and setting the default timescale. It should be noted that Frappe Gantt has two dependencies: momentjs and snapsvg.
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How do you create an animated menu like this?
Inspecting the buttons suggests that it's made with SVG animations too. It says "made with snap" http://snapsvg.io/
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is this good enough to apply for a react junior position?
Why’d you steal Snap.svg’s logo though? That’s an immediate and major red flag to me. http://snapsvg.io/
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Newbie to webdev: What would be the best format to go about animating this interactive element? Pictured here is a rough sample.
Animated SVG http://snapsvg.io is best. Tiny file size, good performance. Resolution independent.
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Create SVG from Javascript
SNAP SVG
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Opinion on how to approach this web app.....SVG or CANVAS
Building the SVG by hand is an option, but I suggest you look at dedicated SVG JS libraries to make the graphic easier to build and maintain. Try SVG.js or Snap.svg - both have good reputations.
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[Hiring] An Oregon based SVG + Interactive Web artist
Need someone who can make an extremely high-quality interactive single web page with SVG / CSS / JS / HTML. And the page is already done, so just someone who can make an interactive portion of the header. Possibly with something like: http://snapsvg.io/, https://www.svgator.com/, or just raw CSS/JS skills.
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Essential SVG tools
Canvas2SVG - I have a feeling I'll get to know this library well someday. Apache Batik - I used it quite a bit in the early days but it never took root in my toolchain. SVGJS It offers compelling shortcuts, I'm just a fan of vanilla JS. This also goes for SNAP SVG
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Week 4 - Summary
In my research to solve the CSS animation issue I branched out and one of my findings was SVGs (Scalable Vector Graphics). Having already gained some proficiency with Adobe Illustrator in my previous career, I’m going to experiment and create some SVG’s soon, perhaps for some buttons or landing page graphics. The low file size and clarity of the graphics is really appealing, and I think they could make my future portfolio really pop! The SVG Snap library looks interesting.
What are some alternatives?
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
svg.js - The lightweight library for manipulating and animating SVG
canvas2svg - Translates HTML5 Canvas draw commands to SVG
raphael - JavaScript Vector Library
svgomg - Web GUI for SVGO
d3 - Bring data to life with SVG, Canvas and HTML. :bar_chart::chart_with_upwards_trend::tada:
vtracer - Raster to Vector Graphics Converter
paper.js - The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey
lib2geom
fabric.js - Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser
bevy - A refreshingly simple data-driven game engine built in Rust
Gantt chart component for Angular 2+ framework - dhtmlxGantt with Angular Framework