reshade
apitrace
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reshade | apitrace | |
---|---|---|
784 | 8 | |
3,774 | 2,526 | |
- | 0.8% | |
9.7 | 7.8 | |
7 days ago | about 1 month ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
reshade
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Jagged edges on everything, regardless of AA settings
If you are interested in making it look even better, then installing ReShade and adding FSAA there also makes a huge improvement over the best settings in game.
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For Artwork Creators: How to make a proper fog of war?
Reshade is popularly used with a vast variety of presets to change the atmosphere, anything works which you find appealing. I like u/Gwnf5066 presets.
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Utah motion shoots! I've installed reshade yesterday and I'm in LOVE! Comment what map and car you'd like to see me do next! Have a good one fellas!
Reshade.me!
- Blurry textures after ~20-30 meters.
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Rebelfleet meets CIS Remnants in the atmossphere of Bespin. Some cinematic shots.
https://steamcommunity.com/sharedfiles/filedetails/?id=1770851727 + https://reshade.me/
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more realistic graphics part II
I spend some time today and klicked through various reshade filters (free download at https://reshade.me ). They can be turned on and off ingame via hotkey, live-changed during the game and have (almost) no performance hit. They also do not declare as a Warno Mod and hence are fully compatible with multiplayer, ranked games etc. As I am not a pro in shaders and such stuff, it was a process of trial and error.
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Starfield Optimization for Integrated NVIDIA GPUs (4gb - 8 gb Vram)
Download Reshade if you want to use CAS Sharpening (make sure to activate it by pressing 'Home' button once you're back in Starfield) since DLSS doesn't have one atm
- PSA(PC): Graphics looking blurry? Colors bland and washed out? Install ReShade.
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PC Optimization Guide
ReShade - https://reshade.me
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The Thing for windows with sickmod and HD texture pack.
reshade
apitrace
- Apitrace – trace and replay OpenGL, Direct3D, and DirectDraw APIs calls
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Wrong result when using OpenGL for GPGPU computing
You have several tools, this can be done by printing debug messages using extensions such as KHR_debug, or using specific tools which will inject themselves between your OpenGL calls and your driver such as apitrace or RenderDoc. I recommend running your program in RenderDoc regularly even if everything seems to work fine as it may help you catch some subtle bugs.
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Benchmark and optimization
That said, the profiling situation for non-NV users is not completely hopeless. You can still use API timer queries to get an idea of how long events take on the device. Tracy also supports GPU profiling, but I suspect it's just a fancy way of inserting timer queries. apitrace also claims to support profiling OpenGL apps, but I'd be wary of overhead as it's doing a lot of other things besides profiling.
- Opengl invalid operation error on glBindTexture (opengl 3.3 core)
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Total War: Shogun 2 native version by Feral Interactive crashes instantly, gives a weird error
At first I thought Feral probably used it accidentally, but this thread about the symbol's use in apitrace seems to shed some light:
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Help with SkiaSharp rendering in an AvaloniaUI control
I don't see anything wrong with your code, altough I'm not familiar with Avalonia or Silk. I suggest you try to use apitrace for (a probably long and painful day) debugging it.
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Godot crashes whenever I make an OpenGL 3.0 project
I get that it's hard to debug without direct access, but isn't there some dump or log that they could generate and provide? Maybe something like using apitrace?
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Looking for help reporting a mesa bug with the game Indivisible
Pierre-Eric Pelloux-Prayer @pepp · 6 months ago Developer https://github.com/apitrace/apitrace/blob/master/docs/USAGE.markdown is the basic doc. For Steam games I usually go to the game's folder (probably $HOME/.steam/steam/steamapps/common/Indivisible) and try to run the game with apitrace (apitrace trace indivisible-executable). It should print a line to indicate where the trace file is written to (apitrace: tracing to somefile.trace.
What are some alternatives?
crt-royale-reshade - A port of crt-royale from libretro to ReShade
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
Reshade-Unlocked - A generic post-processing injector for games and video software.
mesa-dist-win - Pre-built Mesa3D drivers for Windows
ffxiv-material-ui - Material UI mod for FFXIV
d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.
VK-GL-CTS - Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
FFXIVQuickLauncher - Custom launcher for FFXIV
gfr - Graphics Flight Recorder (GFR) is a Vulkan layer to help trackdown and identify the cause of GPU hangs and crashes.
dxvk-async
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.