RenPy
Vue.js
Our great sponsors
RenPy | Vue.js | |
---|---|---|
181 | 381 | |
4,548 | 206,951 | |
2.2% | 0.2% | |
9.9 | 7.7 | |
about 21 hours ago | 18 days ago | |
Ren'Py | TypeScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RenPy
-
Lessons from Open-Source Game Projects
Ren'Py - Visual Novel Engine. Python, Cython, C
- Ask HN: Software to Develop Interactive Stories?
-
cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
-
Having an issue with custom credits menu
###################################################### Credits label credits(): $ credits_speed = 20 scene black show text '''{b}Blabla:{/b}\n\n{i}Me{/i}\n\n\n {b}Clacla:{/b}\n\n{i}You{/i}\n\n\n {b}Dladla:{/b}\n\n {i}He{/i}\n\n\n {b}Hlahla:{/b}\n\n{i}She{/i}\n\n\n {b}Brrr:{/b}\n\n{i}Grrr{/i}\n\n\n {b}Drrr:{/b}\n\n{i}Hrrr{/i}\n\n\n\n\n Made with {a=https://www.renpy.org/}Ren'Py{/a} v[renpy.version_only]\n\n\n{b}Ren'Py License:{/b}\n[renpy.license!t]''' at Move((0.5, 1.0), (0.5, -1.0), credits_speed, xanchor=0.5, yanchor=0) with Pause(credits_speed+4) return init screen about(): tag menu add "main_menu" use game_menu(_("Credits"), scroll="viewport"): style_prefix "about" fixed: xalign 0.5 yalign 0.5 viewport id "vp": draggable True mousewheel True has vbox: spacing 3 textbutton _("whattheheeeeellll") action Jump("credits") init -1 style about_label is gui_label init -1 style about_label_text is label_text init -1 style about_text is gui_text init -1 style about_label_text: size gui.label_text_size
-
How would I make a visual novel on Mv?
You can also check https://www.renpy.org/
-
Here are some screenshots from my recently finished visual novel about Fischl, "Wahn und Traum"! (incidentally free to play now and findable in the comments)
I can't speak for in-game stuff, but I encourage anyone who wants to to try making a visual novel! It's way easier than you'd think it is. The only tools I really used were Ren'Py (the engine), CSP and Paint.net (for the art), and KKT (for the models).
-
Otome game companies to work for
If you want full creative control, I would suggest going your own way and making indie games. The visual novel engine, Ren'py, is free to use and fairly easy to learn. They have a lot of helpful resources including Lemmasoft Forums, which is a great place to ask questions and find talent such as artists (we found our sprite/CG artist, BG artist, and GUI artist here, along with one of our voice actors).
-
Hello, using ChatGPT as a text base game. I have some questions.
Make your text game, but not "within ChatGPT". Instead, make a game. You could use Ren'Py or really anything.
- Startup Issue
- Best way to approach a matching mechanic?
Vue.js
-
Here are the 10 projects I am contributing to over the next 6 months. Share yours
Vuejs
- Vue 2 Final Release
-
🎄 Top Front-End Frameworks in 2024 Worth Your Time and Effort to Master
Vue.js is a big favorite for making websites because it's easy to use and fits in well with other stuff. Many people worldwide are using it, and the community keeps growing.
-
Angular vs. React vs. Vue.js: Comparing performance
Vue has a thriving ecosystem with a wide range of third-party libraries and plugins available for extending its functionality. These libraries cover everything from state management to routing, making it easy for developers to find solutions to common problems and enhance their development workflow. As of this writing, Vue has 200k GitHub stars.
-
Top 10 "Must Have" Repositories for Web Developers
6. Vue.js
-
Vue 2 vs vue 3 - The Differences
I have got the privilege of working on Vue 2 couple of months ago and its really amazing framework to work with .
-
Angular v16 Is Here
Angular is as little innovative for web frameworks as Firefox-ESR is for browsers. It merely keeps copying features from other frameworks - just many years later. It is a chronically outdated framework that always struggles to keep up with its competitors. It would be ok if those were deliberate design decisions, but if the features get copied some day anyway, what is the point? Why not do it the right way from the start?
For example, this update brings us computed properties, an essential feature for any complex performant web application that was made popular by Vue.js 10 years ago [1]. And now in 2023 we get it in Angular, essentially a confirmation by its devs that its lack has always been a design error.
I also cannot understand the "mature" argument. For example, it took five years for documentation on `` to arrive [2]. This is something I'd expect from the side project of a lone programmer, not an enterprise-level framework.
The only upsides of Angular are its "batteries included" approach and the (debatable) default of RXJS, while the downsides are plenty.
[1] https://github.com/vuejs/vue/tree/218557cdec830a629252f4a9e2...
-
What's happening with the forum?
It's down since months. https://github.com/vuejs/vue/issues/11867
-
How to scrape the web with Puppeteer in 2023
{ "user": "vuejs", "repo": "vue", "url": "https://github.com/vuejs/vue", "stars": 201555, "description": "🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.", "topics": [ "javascript", "framework", "vue", "frontend" ], "label": "repository", "commitCount": 3544 }
-
What is Vue?
Vue.js is a progressive open-source MVVM frontend JavaScript framework that is designed to be implemented incrementally since the core library focuses only on the presentation layer. Nevertheless, this framework is used for building UI (user interfaces) and complex single-page applications with modern tools and libraries to support them. It enables you to take advantage of libraries for client-side routing and state management when you need it.
What are some alternatives?
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
lit - Lit is a simple library for building fast, lightweight web components.
ink - inkle's open source scripting language for writing interactive narrative.
htmx - </> htmx - high power tools for HTML
Godot - Godot Engine – Multi-platform 2D and 3D game engine
vite - Next generation frontend tooling. It's fast!
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
Stimulus - A modest JavaScript framework for the HTML you already have [Moved to: https://github.com/hotwired/stimulus]
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
React - The library for web and native user interfaces.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.