RenPy
twinejs
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RenPy | twinejs | |
---|---|---|
181 | 407 | |
4,535 | 1,787 | |
2.2% | - | |
9.9 | 8.5 | |
7 days ago | 6 days ago | |
Ren'Py | TypeScript | |
- | GNU General Public License v3.0 only |
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RenPy
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Lessons from Open-Source Game Projects
Ren'Py - Visual Novel Engine. Python, Cython, C
- Ask HN: Software to Develop Interactive Stories?
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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Having an issue with custom credits menu
###################################################### Credits label credits(): $ credits_speed = 20 scene black show text '''{b}Blabla:{/b}\n\n{i}Me{/i}\n\n\n {b}Clacla:{/b}\n\n{i}You{/i}\n\n\n {b}Dladla:{/b}\n\n {i}He{/i}\n\n\n {b}Hlahla:{/b}\n\n{i}She{/i}\n\n\n {b}Brrr:{/b}\n\n{i}Grrr{/i}\n\n\n {b}Drrr:{/b}\n\n{i}Hrrr{/i}\n\n\n\n\n Made with {a=https://www.renpy.org/}Ren'Py{/a} v[renpy.version_only]\n\n\n{b}Ren'Py License:{/b}\n[renpy.license!t]''' at Move((0.5, 1.0), (0.5, -1.0), credits_speed, xanchor=0.5, yanchor=0) with Pause(credits_speed+4) return init screen about(): tag menu add "main_menu" use game_menu(_("Credits"), scroll="viewport"): style_prefix "about" fixed: xalign 0.5 yalign 0.5 viewport id "vp": draggable True mousewheel True has vbox: spacing 3 textbutton _("whattheheeeeellll") action Jump("credits") init -1 style about_label is gui_label init -1 style about_label_text is label_text init -1 style about_text is gui_text init -1 style about_label_text: size gui.label_text_size
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How would I make a visual novel on Mv?
You can also check https://www.renpy.org/
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Here are some screenshots from my recently finished visual novel about Fischl, "Wahn und Traum"! (incidentally free to play now and findable in the comments)
I can't speak for in-game stuff, but I encourage anyone who wants to to try making a visual novel! It's way easier than you'd think it is. The only tools I really used were Ren'Py (the engine), CSP and Paint.net (for the art), and KKT (for the models).
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Otome game companies to work for
If you want full creative control, I would suggest going your own way and making indie games. The visual novel engine, Ren'py, is free to use and fairly easy to learn. They have a lot of helpful resources including Lemmasoft Forums, which is a great place to ask questions and find talent such as artists (we found our sprite/CG artist, BG artist, and GUI artist here, along with one of our voice actors).
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Hello, using ChatGPT as a text base game. I have some questions.
Make your text game, but not "within ChatGPT". Instead, make a game. You could use Ren'Py or really anything.
- Startup Issue
- Best way to approach a matching mechanic?
twinejs
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
- How to start making video games?
What are some alternatives?
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
ink - inkle's open source scripting language for writing interactive narrative.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
gitbook - The open source frontend for GitBook doc sites
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.