renovate
ILSpy
Our great sponsors
renovate | ILSpy | |
---|---|---|
114 | 42 | |
15,732 | 20,157 | |
3.9% | 1.9% | |
10.0 | 9.2 | |
1 day ago | 8 days ago | |
TypeScript | C# | |
GNU Affero General Public License v3.0 | Copyright 2011-2015 AlphaSierraPapa |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
renovate
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How use Renovate Bot on self-hosted GitLab
There is no built-in Renovate Bot on a self-hosted GitLab. What can we do to set it up and enjoy all the benefits of automatic dependency updates?
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Self-Hosted Is Awesome
> Yes, it is awesome until you have to sysadmin it, apply updates, patch it, fix security holes, etc. I am not saying all self-hosted solutions are like that. There are exceptions. However, the majority of open-source self-hosted solutions require a lot of extra work.
I'm currently self-hosting 10 different applications on my local server, which represents everything I've ever seen that looked fun or useful to me. Every one of them had a Docker image with an example compose file, which means updating them just requires periodically running Renovate [0] on the repo that stores all my compose files and then running a script that docker compose pulls the updates. It takes maybe 10 minutes every other week, and is actually kinda fun.
It helps that all the apps are only accessible from within my VPN, so I'm not too worried about fixing security updates within a tiny time window.
[0] https://github.com/renovatebot/renovate
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Why I recommend Renovate over any other dependency update tools
This is a big deal! Where did you read this? I found:
https://github.com/renovatebot/renovate/discussions/26917
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Locally test and validate your Renovate configuration files
Renovate is an automated dependency management tool that can be used to keep your dependencies up-to-date. It can be configured to automatically create pull requests to update your dependencies, and it supports a wide range of package managers and platforms.
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Understanding Mend Renovate's Pull Request Workflow
To get started with Mend Renovate, the comprehensive official documentation provides detailed instructions on installation, configuration, and best practices. Additionally, the Mend Renovate community forum offers a platform for users to connect, share experiences, and access the collective knowledge base.
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Unfork with ArgoCD
It is a good practice to keep software up to date. To track changes in upstream software, we can utilize automatic dependency tracking systems such as Dependabot or Renovate. This is a broad topic and requires a separate article to be covered. If you would like to read about it, please vote in the comments section below.
- 🦊 GitLab CI YAML Modifications: Tackling the Feedback Loop Problem
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Evaluating New Software Forges
So do other forges: I have Renovate [0] set up on my self-hosted Forgejo and it's worked great so far.
[0] https://github.com/renovatebot/renovate
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Long Term Ownership of an Event-Driven System
You can ease some of the burden for yourself though using tooling. If you are using GitHub, dependabot can be configured to make automatic PRs to your repo whenever there are dependencies to update. If you're not a GitHub user, you can use renovate which even supports self hosting.
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How to Manage Helm Chart Dependency Versions?
Hello! I'm using Helm in K8s and curious if there is a solution that could keep tabs on the deployed chart dependency versions and either alert us when something is out of date or when a new release is available. Does this exist? I was thinking something like Dependabot or Renovate, but neither seems to be able to manage this.
ILSpy
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Rust takes forever to load
First, go grab this: https://github.com/icsharpcode/ILSpy. It's a decompiler that will break Rust down. Hope you like C#.
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Found this exedecompiler.com website. Does anybody know it? Is it worth it?
If its a C#/.NET exe you can use ILSpy to get the source code https://github.com/icsharpcode/ILSpy
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C# Testing Playgrounds for old versions?
Well, it might not be exactly what you're asking for, but ILSpy lets you choose what version of C# you wish to decompile an assembly to. This is great for learning how a specific feature used to be coded in C# prior to some new syntax/compiler feature being added.
- Regex Engine Internals as a Library
- How to make mods?
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I made a DLL INteroreter that Allows the user to invoke methods with parameters in ANY DLL File
You will thoroughly enjoy this, then.
- Learning how to mod
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The Rider IDE is able to disassemble C# code into High-level C#, Low-level C#, and IL. Is there a command line tool that can do this too, or is this proprietary?
I've only used their GUI frontend myself, but ILSpy is also available as a library and command line tool.
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What does Realm.Fody do?
As you can see IL code is not exactly human readable, and it's also quite verbose. If you want to have an idea of how your code looks like in IL you can use a decompiler tool such as JustDecompile or ILSpy.
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GDScript Export Mode usage for commercial or online games
Take a random piece of C# software, run it through ILSpy, and be amazed at the results.
What are some alternatives?
dependabot-core - 🤖 Dependabot's core logic for creating update PR's.
dnSpy - .NET debugger and assembly editor [Moved to: https://github.com/dnSpy/dnSpy]
dependabot
JustDecompile Engine - The decompilation engine of JustDecompile
scala-steward - :robot: A bot that helps you keep your projects up-to-date
dnSpy
updatecli - A Declarative Dependency Management tool
AvaloniaILSpy - Avalonia-based .NET Decompiler (port of ILSpy)
github-actions-and-renovate
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
bitbucket-branch-source-plugin - Bitbucket Branch Source Plugin
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity