renderer
rest
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renderer | rest | |
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3 | - | |
2,342 | 56 | |
- | - | |
10.0 | 6.5 | |
about 3 years ago | about 2 months ago | |
C | Go | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
renderer
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Does using a software rendering for easier console porting makes any sense?
This question was inspired by examining the code of pure software renderer at https://github.com/zauonlok/renderer It looks like its capabilities are really impressive and there's next to no dependencies involved other than a plain C compiler. I imagine if you can get a screen handle to swap a screen buffer then you can basically run these samples on anything. So I wonder: can a software rendered like this be used for implementing graphic part of the game so that porting it to any exotic platform would be a breeze (or at leas much easier than dealing with all the differences between all of the different GPI APIs)...?
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3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
been on my 3D todo list for a while. you might also like these:
https://github.com/ssloy/tinyrenderer
https://github.com/zauonlok/renderer
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Any open source software renderers that use *scanline-based* triangle rendering algorithm with pure integer arithmetic, top-left rule, and texture mapping?
Not sure if this one meets all the criteria or not: https://github.com/zauonlok/renderer
rest
We haven't tracked posts mentioning rest yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
PL3D-KC - A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.
mid - Middleware for HTTP services in Go
rye - A tiny http middleware for Golang with added handlers for common needs.
rk-gin - Start gin microservice from YAML, plugin of rk-boot
goAPIBaseProject - simple api project written in go
ln-paywall - Go middleware for monetizing your API on a per-request basis with Bitcoin and Lightning ⚡️
chain - Composable chains of nested http.Handler instances.
go-server-timing - Go (golang) library for creating and consuming HTTP Server-Timing headers
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
go-fault - fault injection library in go using standard http middleware
small3dlib
renderer - Simple, lightweight and faster response (JSON, JSONP, XML, YAML, HTML, File) rendering package for Go