renderdoc VS RayTracer

Compare renderdoc vs RayTracer and see what are their differences.

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renderdoc RayTracer
13 1
8,383 11
- -
9.8 0.0
7 days ago over 3 years ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

renderdoc

Posts with mentions or reviews of renderdoc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

RayTracer

Posts with mentions or reviews of RayTracer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-23.

What are some alternatives?

When comparing renderdoc and RayTracer you can also consider the following projects:

apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs

vulkan-compute-ray-tracing - Interactive ray tracer made with Vulkan compute shader.

reshade - A generic post-processing injector for games and video software.

manta-ray - An open source physically based renderer.

dgVoodoo2 - Glide/DirectX implementation on D3D11/12

clray - Realtime GPU (OpenCL) polygon mesh raytracer

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

vulkan-renderer - Game engine written with C++ and Vulkan.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

Vulkan-Samples - One stop solution for all Vulkan samples

RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.