renderable VS Chart

Compare renderable vs Chart and see what are their differences.

renderable

Drop-in rendering resource management (by schell)

Chart

A 2D charting library for haskell (by timbod7)
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renderable Chart
0 2
7 423
- -
0.0 6.4
over 7 years ago 5 months ago
Haskell Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

renderable

Posts with mentions or reviews of renderable. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning renderable yet.
Tracking mentions began in Dec 2020.

Chart

Posts with mentions or reviews of Chart. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-05.
  • [Newcomer] Status of AI, graphics programming and performance in Haskell?
    6 projects | /r/haskell | 5 Nov 2021
    Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.

What are some alternatives?

When comparing renderable and Chart you can also consider the following projects:

gloss - Painless 2D vector graphics, animations and simulations.

friday - Fast image IO and transformations.

GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library

plots - Haskell plotting library

OpenGL - Haskell bindings to OpenGL

timeplot - Analyst's swiss army knife for visualizing data from ad-hoc log files

reanimate - Haskell library for building declarative animations based on SVG graphics

luminance - Type-safe, type-level and stateless Haskell graphics framework

diagrams-lib - Diagrams standard library

Win32 - Haskell support for the Win32 API

plot-light - A lightweight plotting library, exporting to SVG

implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...