rend3
blackjack
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rend3 | blackjack | |
---|---|---|
14 | 23 | |
1,016 | 1,384 | |
2.5% | - | |
8.2 | 2.1 | |
23 days ago | 11 days ago | |
Rust | Rust | |
Apache License 2.0 | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rend3
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Meta Releases Intermediate Graphics Library
The WGPU people are still working through lock conflicts in that area. The idea with Vulkan land is that you should be able to load content while rendering is in progress. For that to be useful, all the layers above Vulkan also have to have their locking problems hammered out. Most open source game engines don't do that yet. Unreal Engine and Unity do, which is why you pay for them for your AAA title.
[1] https://raw.githubusercontent.com/BVE-Reborn/rend3/trunk/exa...
[2] https://github.com/BVE-Reborn/rend3/blob/trunk/examples/scen...
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Is bevy the best option for a Rust based game engine (long term)?
The big problem I have with bevy here is that they seem to be very much against bevy being reusable across the ecosystem. Every feature has to be bevyfied into an ECS thing. There's no way one can use bevy_input for input handling outside of bevy, or bevy_audio for audio, or bevy_render to get a 3d renderer like https://rend3.rs/. The Rust ecosystem would've been so much better off if bevy wasn't creating a walled garden and draining insane amounts of effort just for itself, but say instead used rend3 for its rendering, so that other efforts in rust gamedev didn't have to reimplement everything from scratch.
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NANOVOID Devlog #1: Lua Scripting
We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.
- Really frustrated. [Warning: Bit of a negative rant]
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We're still not game, but there has been progress. A progress report.
That's been fixed. It was one of those things where a complicated workaround for Rust's ownership rules, one that required maintaining internal consistency between multiple tables, was inconsistent.
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We're not really game yet.
Rend3 crashes The library's internal memory allocator for GPU objects is losing objects and panicking. This seems to be a race condition that comes up once you get past displaying static scenes and start having moving objects. Rend3 has one overworked main developer. If you're qualified to work on GPU-level stuff, which I am not, that project could use help.
- Ambient: The Multiplayer Game Engine
- Learn WGPU updated to 0.15!
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Which graphics crate do you use?
I personally use Rend3, ability to use WGPU to make my own render effects, but I still get to build my own engine around it, although I'm waiting for the vertex-pulling branch to be merged before I really get going
- Is there an easy wrapper for wgpu?
blackjack
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Exploring Options for Dynamic Code Changes in Rust without Recompilation (hot reloading)
My specific use case? That would be this: https://github.com/setzer22/blackjack
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`lox` - a fast polygon mesh library with different mesh data structures and traits to abstract over those
Very nice! I too have worked on implementing mesh data structures in Rust as part of my project https://github.com/setzer22/blackjack
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What is missing in the rust game dev universe?
Reasons why this would be great: - Interoperability between different libraries (importers, exporters, procedural mesh transformations, renderers, slicers, geometry analysis, etc.) - As a "backend" for projects like blackjack
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What is a good 3D modeling software for beginners(FREE)?
Blackjack https://github.com/setzer22/blackjack a procedural modelling application; node-driven interface where you can compose operations to create a 3d mesh in a non-destructive way.
- New Blackjack PR/Release brings in gizmos to make editing your procedural models more fun
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I've combined 2D and 3D renderer in my Python engine
Very impressive. Looks similar in some respects to: https://github.com/setzer22/blackjack
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Blackjack, the rusty procedural 3d modeler 🦀 continues to grow with new features! Here's the latest PR with the changelog
was going to ask why lua? but then i saw you already had https://github.com/setzer22/blackjack/blob/main/doc/why_lua.md
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Visual Effects for the Indian Blockbuster “RRR” made entirely in Blender
Speaking of Houdini, https://github.com/setzer22/blackjack is an excellent open source alternative that loses a ton of cruft and is scriptable in Lua. I highly recommend checking it out if this is your kind of thing
What are some alternatives?
wgpu-text - 📜A simple 2D text renderer for wgpu📜 > is a wrapper over glyph-brush for easier text rendering in wgpu > inspired by similar to wgpu_glyph
wgpu - Cross-platform, safe, pure-rust graphics api.
blackjack - A procedural, node-based modelling tool, made in rust 🦀
bevy_retro - Plugin pack for making 2D games with Bevy
OpenSubdiv - An Open-Source subdivision surface library.
wgpu-practice
windowjs - Window.js is an open-source Javascript runtime for desktop graphics programming.
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
DoodleCSS - A simple hand drawn HTML/CSS theme
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
deeplinks - Simple deep links to any selection of text on your website.