remarkable VS webview

Compare remarkable vs webview and see what are their differences.

remarkable

Markdown parser, done right. Commonmark support, extensions, syntax plugins, high speed - all in one. Gulp and metalsmith plugins available. Used by Facebook, Docusaurus and many others! Use https://github.com/breakdance/breakdance for HTML-to-markdown conversion. Use https://github.com/jonschlinkert/markdown-toc to generate a table of contents. (by jonschlinkert)

webview

Tiny cross-platform webview library for C/C++/Golang. Uses WebKit (Gtk/Cocoa) and Edge (Windows) (by webview)
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remarkable webview
4 25
5,238 9,134
- 1.5%
1.4 2.4
3 months ago 19 days ago
JavaScript C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

remarkable

Posts with mentions or reviews of remarkable. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-22.

webview

Posts with mentions or reviews of webview. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-05.
  • go get github.com/webview/webview
    1 project | reddit.com/r/golang | 3 Nov 2021
    I have a project I started last year using https://github.com/webview/webview developing on macOS Mojave. I'm working on an update currently adding new features and suddenly I'm getting all sorts of errors just trying to `go get` the library either to update or pull for a test project. The errors have everything to do with CGO and I'm not much of a C/C++ dev. But I've worked through most of those errors. Now after upgrading to Big Sur I'm facing a whole new slew of problems. I've once again spent days working through many of the issues but now am stumped and need help.
  • Java Headless-Browser from scratch.
    2 projects | reddit.com/r/coolgithubprojects | 5 Sep 2021
    you can also have a look at webview wraper like https://github.com/webview/webview . This comes with Java binding as well, but it meant to be running in headful environmemt
  • Neutralinojs v2.7.0 released!
    3 projects | reddit.com/r/javascript | 27 Aug 2021
    Neutralino itself doesn't leverage a thing, it uses Serge Zaitsev's Webview as I already mentioned.
  • Is there is good GUI for Golang ?
    18 projects | reddit.com/r/golang | 12 Aug 2021
    Go has https://github.com/webview/webview and the embed package so you can actually embed all the JS and assets and the web browser in <5MB, much better than electron
    18 projects | reddit.com/r/golang | 12 Aug 2021
    https://github.com/webview/webview lets you use webview without all the bloat added by electron.
  • Which Embed Browser engine to use?
    4 projects | dev.to | 17 May 2021
    the webview library is a great solution if you just want a webview implementation and don't need all the other api of the system. If your are making a PWA kind app (like a email client), you should take a look into it. Server Side Blazor apps are also welcome, because this library also have a C# binding. This library implements the from scratch part that I have talked before, It has a implementation for windows (with the new Chromium Edge), one for OSX (using Webkit) and one for linux (also using webkit). If we are talking about compatibility, then a problem arrives, dealing with 3 different rendering engines (webkitgtk is not the same as webkit in my opinion) support for specific features that only exist in one Rendering engine may lead you to creating them from scratch from other systems. Not to mention that you don't have a api for open system dialogs and message boxes out of the box.
  • Don't really understand how to add GO dependency.
    4 projects | reddit.com/r/flatpak | 9 May 2021
    { "name": "gowebview", "buildsystem": "simple", "build-options": { "env": { "GOBIN": "/app/bin/" } }, "build-commands": [ ". /usr/lib/sdk/golang/enable.sh; export GOPATH=$PWD; go env -w GO111MODULE=off; go install github.com/webview/webview" ], "sources":[ { "type": "git", "url": "https://github.com/webview/webview", "commit": "9c1b0a888aa40039d501c1ea9f60b22a076a25ea", "dest": "src/github.com/webview/webview" } ] }, { "name": "discordlogin", "buildsystem": "simple", "build-options": { "env": { "GOBIN": "/app/bin/" } }, "build-commands": [ "mkdir -p src/github.com/diamondburned/discordlogin; mv -vn ./* src/github.com/diamondburned/discordlogin; . /usr/lib/sdk/golang/enable.sh; export GOPATH=$PWD; go env -w GO111MODULE=off; go install github.com/diamondburned/discordlogin" ], "sources": [ { "type": "git", "url": "https://github.com/diamondburned/discordlogin", "commit": "5772dfbb1dc132263b1ba396c478a93937710880" }, { "type": "patch", "path":"./patches/0002-fix-webview-dependency.patch", "use-git": true } ] },
  • GUI heavy games - what are my options
    8 projects | reddit.com/r/gamedev | 30 Apr 2021
    No problem. Here is an additional thought: Instead of injecting your assets like their example shows, your game could instead run its own web server and your webview could connect to it at localhost:12345 (where 12345 is the port you started it on). You could use any C/C++ webserver library you want.
    8 projects | reddit.com/r/gamedev | 30 Apr 2021
    You might consider webview which is a C++ single header, cross-platform webview library. It uses WebKit (on Mac and Linux) and Edge with Chromium backend (on Windows). Unlike CEF and Electron, since it uses each platforms native webview control, the resulting binary is kilobytes in size rather than hundreds of megabytes. They have a code example demonstrating how C++ and JavaScript can communicate. You could easily write the bulk of your game logic in C++ and use HTML, CSS, and JavaScript for display only. Heck, since it's a full browser, you could even setup an NPM package for your game, bring in web dependencies if you wish, and code in a type-safe language that compiles to JavaScript, like TypeScript.
  • Cross-platform building instructions, using GitHub workflows (for webview/webview)
    5 projects | dev.to | 11 Apr 2021
    I need to do this, because Neutralino.js documentation is currently broken, and webview/webview documentation sucks; and I don't know how to maximize in Tauri.

What are some alternatives?

When comparing remarkable and webview you can also consider the following projects:

fyne - Cross platform GUI in Go inspired by Material Design

Lorca - Build cross-platform modern desktop apps in Go + HTML5

sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

go-astilectron - Build cross platform GUI apps with GO and HTML/JS/CSS (powered by Electron)

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development

gtkmm - Read-only mirror of https://gitlab.gnome.org/GNOME/gtkmm

gotk3 - Go bindings for GTK3

neutralinojs - Portable and lightweight cross-platform desktop application development framework

nuklear - A single-header ANSI C immediate mode cross-platform GUI library

Wails - Create desktop apps using Go and Web Technologies.