reflex-gloss-scene VS sodium

Compare reflex-gloss-scene vs sodium and see what are their differences.

sodium

Sodium - Functional Reactive Programming (FRP) Library for multiple languages (by SodiumFRP)
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reflex-gloss-scene sodium
0 0
7 839
- 0.4%
0.0 5.9
over 8 years ago 14 days ago
Haskell C#
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reflex-gloss-scene

Posts with mentions or reviews of reflex-gloss-scene. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning reflex-gloss-scene yet.
Tracking mentions began in Dec 2020.

sodium

Posts with mentions or reviews of sodium. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning sodium yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing reflex-gloss-scene and sodium you can also consider the following projects:

reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.

RxHaskell

reflex-dom-contrib

reactive-thread

glazier - Command interpreter using Continuation monad and variants

helm

Iris - A modern shaders mod for Minecraft compatible with existing OptiFine shader packs

patch - Data structures for describing changes to other data structures.

euphoria - Dynamic network FRP with events and continuous values

ordrea - Push-pull implementation of discrete FRP with totally-ordered switchers

spice - An FRP-based game engine written in Haskell.

AFSM - Arrowized functional state machines