reflex-gloss-scene
DefendTheKing
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reflex-gloss-scene | DefendTheKing | |
---|---|---|
0 | 1 | |
7 | 9 | |
- | - | |
0.0 | 0.0 | |
almost 8 years ago | over 8 years ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | LicenseRef-GPL |
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reflex-gloss-scene
We haven't tracked posts mentioning reflex-gloss-scene yet.
Tracking mentions began in Dec 2020.
DefendTheKing
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How was your study routine to become good at haskell?
In COVID I polished and released my Python implementation of the game which I actually did years before the Haskell one, mainly because it kept working while my Haskell implementation bit-rotted due to my choice to use the library GLUT which has since stopped working.
What are some alternatives?
reactive-banana - Library for functional reactive programming in Haskell.
reflex-dom-contrib
Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems
dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions
ordrea - Push-pull implementation of discrete FRP with totally-ordered switchers
reflex-dynamic-containers - dynamic containers for reflex
AFSM - Arrowized functional state machines
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
reflex-external-ref
sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages
euphoria - Dynamic network FRP with events and continuous values
drClickOn - Code accompanying the paper "Monadic Functional Reactive Programming"