referencesource
jMonkeyEngine
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referencesource | jMonkeyEngine | |
---|---|---|
88 | 38 | |
3,103 | 3,690 | |
0.7% | 0.7% | |
0.0 | 9.1 | |
22 days ago | 7 days ago | |
C# | Java | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
referencesource
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Got my first c# software engineering job, any advice?
But to go deeper to .NET/CLR architecture is important too. Try to understand how it works inside. Use the source, Luke! https://source.dot.net/ https://referencesource.microsoft.com/ This source code vaults is not completed then try JetBrains dotPeek tool to look at any assembly source code.
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The most obscure type in the System namespace
(https://github.com/Microsoft/referencesource/blob/master/System.ServiceModel/System/ServiceModel/MessageSecurityVersion.cs; scroll down to inner classes)
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Why your F# evangelism isn't working
List is an IList/IReadOnlyList; these interfaces do nothing that couldn't be done right inside the file itself.
https://referencesource.microsoft.com/#mscorlib/system/colle...
https://referencesource.microsoft.com/#mscorlib/system/colle...
Instead we have to go diving through the IList, which implements ICollection, which implements IEnumerable, which implements IEnumerable (again). Just because each interface is composed of another interface, doesn't mean you aren't using inheritance. You are effectively creating a custom inheritance tree through willy-nilly composition.
It is gratuitous to make this chain so deep, when the underlying code is just a handful of lines.
https://referencesource.microsoft.com/#mscorlib/system/colle...
https://referencesource.microsoft.com/#mscorlib/system/colle...
https://referencesource.microsoft.com/#mscorlib/system/colle...
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The doc-strings are unnecessary. It's self-evident what most of the code does if you read it.
// Returns an enumerator for this list with the given
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How do I counter "Open source is less secure due to vulnerabilities being open too."?
The whole .net framework source code is online.
- Difference between String and StringBuilder in C#.
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Best way to create two operators that differ only by one argument type and have the same numbers of arguments?
https://github.com/microsoft/referencesource/blob/master/System.Numerics/System/Numerics/Vector2.cs https://github.com/microsoft/referencesource/blob/master/System.Numerics/System/Numerics/Vector2_Intrinsics.cs
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Multi-Key Dictionary in C#
.net itself has arbitrary interfaces, ex https://github.com/microsoft/referencesource/blob/master/mscorlib/system/action.cs
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Ask HN: What book you recommend for advanced programming in C#?
Assuming if you are new to C# - start coding! And start reading https://learn.microsoft.com/en-us/dotnet/csharp/tour-of-csha...
If you are not new to C#, start building an application end-to-end/a classic n-tier application, right from using a database, Entity Framework, WebAPI, DTO, AutoMapper, and a front-end (your choice - Angular/React/Vue with TypeScript or better yet - Blazor).
You will not only understand & use dependency injection, reflection, LINQ, multi-threaded programming, generic programming, source-code generation, unit-testing - and much much more in a practical/real-world usage.
Peruse https://referencesource.microsoft.com/ once in a while.
Follow various team members of .NET Framework, C# team and the like on various social-media. https://mobile.twitter.com/i/lists/120961876
I am sure there will be who agree / disagree with the above approach and will provide more viewpoints for you to consider.
Enjoy - and strap yourself for an amazing journey or roller-coaster ride, however you want to call it!
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FTP Web Request Question
Maybe from the source of FtpWebRequest it is possible to track what the default behaviour is.
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Get MimeType for .NET 6.0 Windows Forms program
The class is just a very limited dictionary, a library will be the same or better.
jMonkeyEngine
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Code of game engine written in Java: what does it hide?
At the time of the check, the latest revision was the e584cb1 commit. We checked it using the static analyzer.
- Not only Unity...
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Unity's Licensing Changes: Discover Stride a Community-Driven Open-Source Engine
> Unfortunately, this is yet another open source game engine with too small a user base.
I wonder why some engines are seemingly destined for success and others... aren't.
Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a second class citizen in the earlier iterations)
Stride is really nice and seemed like it should have been the Unity replacement that people would look at, if it had gotten more attention and a community would have formed around it, like Godot's.
There's also NeoAxis which is way more Windows centric, but still seems to be getting updates and is comparatively easy to use, yet similarly never got popular: https://www.neoaxis.com/
Weirder yet, Java doesn't really have that many game engines out there, at least the likes of Unity/NeoAxis/Stride that have nice editors, despite the language being pretty nice. The closest I can think of is jMonkeyEngine which I donated some money in the past to, which is pretty usable but similarly niche: https://jmonkeyengine.org/
I occasionally watch videos on the Gamefromscratch YouTube channel (https://www.youtube.com/@gamefromscratch/videos) and it surprises me that there are so many engines out there, but very few actually are in the public eye. If you don't go out of your way to look for other options, you will most likely only have heard of Unity and Unreal (or maybe also Godot in recent years). I wonder why that is.
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My recommendation on which language and libraries to use for the engine.
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)...
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Are scene graphs used often in game development? and if so, are there open source scene graphs?
jMonkeyEngine (Java, Open source): https://jmonkeyengine.org/
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[Hobby] Need help implement Continuous Collision Detection in a classic top-down multiplayer space shooter
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine
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Godot 4.0 Stable
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0.
It is definitely one of the success stories, at least so far.
For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/
There's also Stride 3D, which is a bit closer to Unity I'd say, which is still a really nice project, but is also limited in how much development can be done: https://www.stride3d.net/
Regardless, I wish all of those projects success and would still be glad if Godot could be one of the champions of open source game engines, perhaps as a viable and easy to use alternative to something like Unity for those who want that sort of thing, even in the professional development space eventually!
- Can I use any Java 3D or jMonkey with Codebase one?
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I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual game.
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Terraria Clone With Java?
This seems interesting https://jmonkeyengine.org , how would I get started?
What are some alternatives?
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
libGDX - Desktop/Android/HTML5/iOS Java game development framework
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
github1s - One second to read GitHub code with VS Code.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.
GreenLightning - High performance microservice runtime
CoreWCF - Main repository for the Core WCF project
Godot - Godot Engine – Multi-platform 2D and 3D game engine
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.