referencesource
UnityCsReference
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referencesource | UnityCsReference | |
---|---|---|
88 | 58 | |
3,103 | 11,356 | |
0.7% | 1.2% | |
0.0 | 7.4 | |
20 days ago | 7 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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referencesource
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Got my first c# software engineering job, any advice?
But to go deeper to .NET/CLR architecture is important too. Try to understand how it works inside. Use the source, Luke! https://source.dot.net/ https://referencesource.microsoft.com/ This source code vaults is not completed then try JetBrains dotPeek tool to look at any assembly source code.
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The most obscure type in the System namespace
(https://github.com/Microsoft/referencesource/blob/master/System.ServiceModel/System/ServiceModel/MessageSecurityVersion.cs; scroll down to inner classes)
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Why your F# evangelism isn't working
List is an IList/IReadOnlyList; these interfaces do nothing that couldn't be done right inside the file itself.
https://referencesource.microsoft.com/#mscorlib/system/colle...
https://referencesource.microsoft.com/#mscorlib/system/colle...
Instead we have to go diving through the IList, which implements ICollection, which implements IEnumerable, which implements IEnumerable (again). Just because each interface is composed of another interface, doesn't mean you aren't using inheritance. You are effectively creating a custom inheritance tree through willy-nilly composition.
It is gratuitous to make this chain so deep, when the underlying code is just a handful of lines.
https://referencesource.microsoft.com/#mscorlib/system/colle...
https://referencesource.microsoft.com/#mscorlib/system/colle...
https://referencesource.microsoft.com/#mscorlib/system/colle...
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The doc-strings are unnecessary. It's self-evident what most of the code does if you read it.
// Returns an enumerator for this list with the given
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How do I counter "Open source is less secure due to vulnerabilities being open too."?
The whole .net framework source code is online.
- Difference between String and StringBuilder in C#.
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Best way to create two operators that differ only by one argument type and have the same numbers of arguments?
https://github.com/microsoft/referencesource/blob/master/System.Numerics/System/Numerics/Vector2.cs https://github.com/microsoft/referencesource/blob/master/System.Numerics/System/Numerics/Vector2_Intrinsics.cs
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Multi-Key Dictionary in C#
.net itself has arbitrary interfaces, ex https://github.com/microsoft/referencesource/blob/master/mscorlib/system/action.cs
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Ask HN: What book you recommend for advanced programming in C#?
Assuming if you are new to C# - start coding! And start reading https://learn.microsoft.com/en-us/dotnet/csharp/tour-of-csha...
If you are not new to C#, start building an application end-to-end/a classic n-tier application, right from using a database, Entity Framework, WebAPI, DTO, AutoMapper, and a front-end (your choice - Angular/React/Vue with TypeScript or better yet - Blazor).
You will not only understand & use dependency injection, reflection, LINQ, multi-threaded programming, generic programming, source-code generation, unit-testing - and much much more in a practical/real-world usage.
Peruse https://referencesource.microsoft.com/ once in a while.
Follow various team members of .NET Framework, C# team and the like on various social-media. https://mobile.twitter.com/i/lists/120961876
I am sure there will be who agree / disagree with the above approach and will provide more viewpoints for you to consider.
Enjoy - and strap yourself for an amazing journey or roller-coaster ride, however you want to call it!
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FTP Web Request Question
Maybe from the source of FtpWebRequest it is possible to track what the default behaviour is.
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Get MimeType for .NET 6.0 Windows Forms program
The class is just a very limited dictionary, a library will be the same or better.
UnityCsReference
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Anyone know what Unity's Matrix4x4 looks like internally?
I've checked their CS reference code on their Github, both here and here, but I want to dive a little deeper - specifically, I want to know what they're actually doing when determining validity of the Matrix4x4.
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Torn between chossing Unity & C# or going UE5 and C++. What made you choose unity?
Yep, but beyond just decompiling it, the c# layer of code is on GitHub: https://github.com/Unity-Technologies/UnityCsReference
- 2 minutes of silence for those who bought RTX 3070 and RTX 3070Ti
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Do you use System.Object.ReferenceEquals() ?
https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Scripting/UnityEngineObject.bindings.cs (after 2019.1)
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Custom method attribute for Animation Event Functions
The code where the method filtering for the Animation Event Inspector is done, is here (line 190). Is it possible to do something like this? That repository explicitly says:
- Can’t find operation
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Bounds.Encapsulate precision loss?
No reason, you can look at the source of encapsulate
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Modify Project Setting's "Default Quality Level" by script
There isn't really a straight forward way to do this, even the QualitySettings editor uses Serialised Properties to get at the data. (Line 343 in QualitySettingsEditor)
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Has any indie dev got (read-only) access to Unity source? How much did it cost?
This is awesome, thank you! I'm most curious about their Runtime
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Is C++ still the language when entering 3D programming in 2023?
I think if you want to get into graphics programming you do want to work with OpenGL and similar things, because at the very least you need to understand it all (and decide what parts of engines to use and what to ignore when you get to whole games). It's also worth saying that while you can only publicly get the references in Unity you do get source access at the higher subscription tiers you'd use at a game studio.
What are some alternatives?
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
github1s - One second to read GitHub code with VS Code.
Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`
CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.
tinyraycaster - 486 lines of C++: old-school FPS in a weekend
CoreWCF - Main repository for the Core WCF project
astc-encoder - The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
oqtane.framework - CMS & Application Framework for Blazor & .NET MAUI