recursion-schemes
fused-effects
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recursion-schemes | fused-effects | |
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recursion-schemes
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-❄️- 2023 Day 4 Solutions -❄️-
Reasonably proud of my part 2 solution, although would like to try using a recursion scheme rather than unstructured recursion:
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Interactive animations
Yeah, that project is pretty much at the bottom of my list, unfortunately. My top projects these days are mgmt, klister, recursion-schemes, and hint... And that's already too much!
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Science of Recursion
In a programming context, recursion schemes can be used to write recursive (or corecursive) functions, by automating/abstracting away the common boilerplate part of actually doing the recursion. They take the form of polymorphic higher-order functions, which can be imported from a library like this classic one.
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Is there a way to avoid call overhead?
Maybe I didn't link the best post. It is unfortunately the only one I know that uses Rust. If you are able to read Haskell, the documentation for the recursion-schemes package might be a better resource?
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Ah yes I love arrays with a length of infinity!!!
Writing something as a type of fold over an infinite sequence is nicer than using recursion directly in my opinion. See: https://hackage.haskell.org/package/recursion-schemes
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Tips on mastering recursion and trees and shit?
Consider recursion schemes! It let's you separate the logic of how your recursion is structured on your data, and the logic of what you're doing on each recursion stage. So e.g. you can write the core logic of a recursive linked list summation as just fun x accum -> x + accum, and then you just find the appropriate recursion scheme to pipe the list values into x and handle recursing to build accum (a catamorphism in this case)
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So you come across an undocumented library…
It's a pretty complicated bug, documented in details at https://github.com/recursion-schemes/recursion-schemes/issues/50
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Beautiful ideas in programming: generators and continuations
It’s also trivial and easy in Haskell — you just need an instance of `Foldable` or `Traversable` on your collection, and then you can fold or traverse it in a configurable way. Or for recursive structures, use https://hackage.haskell.org/package/recursion-schemes. Or even just pass a traversal function as an argument for maximum flexibility.
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fromMaybe is Just a fold
https://hackage.haskell.org/package/recursion-schemes is the "normal" library for this type of generalized folding. It even contains Base instances for Maybe and Either.
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Annotation via anamorphism?
I've been working on a system which uses recursion-schemes to annotate a recursive type. The annotated tree itself is pretty simple; at each level, we pair the annotation with the base functor, or
fused-effects
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Where's more discussion of the designs of effect systems?
Languages such as Koka only support algebraic effects, not scoping operations such as catch and listen. The Effect Handlers in Scope paper introduces scoping operations, which lead to the Haskell libraries fused-effects and polysemy, but they turned out to have some weird semantics. eff is her effort to fix that.
- Haskell doesn't make sense without pure functions
- Monthly Hask Anything (June 2021)
What are some alternatives?
distributed-process-platform - DEPRECATED (Cloud Haskell Platform) in favor of distributed-process-extras, distributed-process-async, distributed-process-client-server, distributed-process-registry, distributed-process-supervisor, distributed-process-task and distributed-process-execution
polysemy - :gemini: higher-order, no-boilerplate monads
record - Anonymous records
eveff - Efficient Haskell effect handlers based on evidence translation.
unliftio - The MonadUnliftIO typeclass for unlifting monads to IO
eff - 🚧 a work in progress effect system for Haskell 🚧
machines - Networks of composable stream transducers
freer-simple - A friendly effect system for Haskell
chr-core - Constraint Handling Rules
control-monad-free - Free monads and monad transformers
pipes-core - Compositional pipelines
ghc - Mirror of the Glasgow Haskell Compiler. Please submit issues and patches to GHC's Gitlab instance (https://gitlab.haskell.org/ghc/ghc). First time contributors are encouraged to get started with the newcomers info (https://gitlab.haskell.org/ghc/ghc/wikis/contributing).