record
apecs
Our great sponsors
record | apecs | |
---|---|---|
- | 4 | |
244 | 381 | |
- | - | |
0.0 | 7.3 | |
about 5 years ago | about 1 month ago | |
Haskell | Haskell | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
record
We haven't tracked posts mentioning record yet.
Tracking mentions began in Dec 2020.
apecs
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I want to make a game in Haskell to surprise my boyfriend, but don’t know where to start.
There's an apecs-gloss tutorial here that is a simple Shmup.
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New Haskell ebook: Learn Haskell by building a blog generator
The apecs paper and associated shoot 'em up game tutorial
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Looking for projects that make heavy use of IntMap which have benchmarks
apecs uses IntMaps all over the place and is benchmarked. They're the most common backing data structure for Components I'd say.
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Unity Patents ECS
Example of ECS that was published on GitHub before this patent was even filed: https://github.com/jonascarpay/apecs.git
What are some alternatives?
objective - Purely functional objects
frpnow
recursion-schemes - Generalized bananas, lenses and barbed wire
ImperativeHaskell - Proof that Haskell can look and act like an imperative language.
monad-control - Lift control operations, like exception catching, through monad transformers
extensible-effects - Extensible Effects: An Alternative to Monad Transformers
hask - Category theory for Haskell with a lens flavor (you need GHC 7.8.3, not 7.8.2 to build this!)
mmorph - Monad morphisms
funflow - Functional workflows
effect-monad - Provides 'graded monads' and 'parameterised monads' to Haskell, enabling fine-grained reasoning about effects.
selective - Selective Applicative Functors: Declare Your Effects Statically, Select Which to Execute Dynamically