reanimate VS rhythm-game-tutorial

Compare reanimate vs rhythm-game-tutorial and see what are their differences.

reanimate

Haskell library for building declarative animations based on SVG graphics (by reanimate)

rhythm-game-tutorial

Create a rhythm game with Haskell! (by fumieval)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
reanimate rhythm-game-tutorial
14 -
1,101 14
0.5% -
0.0 0.0
4 months ago about 9 years ago
Haskell Haskell
LicenseRef-PublicDomain BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

rhythm-game-tutorial

Posts with mentions or reviews of rhythm-game-tutorial. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning rhythm-game-tutorial yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing reanimate and rhythm-game-tutorial you can also consider the following projects:

manim - Animation engine for explanatory math videos

gloss - Painless 2D vector graphics, animations and simulations.

brick - A declarative Unix terminal UI library written in Haskell

xcffib - A drop-in replacement for xpyb based on cffi

plot-light - A lightweight plotting library, exporting to SVG

friday - Fast image IO and transformations.

OpenGL - Haskell bindings to OpenGL

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

hylide - GLSL embedded in Haskell

manim - A community-maintained Python framework for creating mathematical animations.

diagrams - Embedded domain-specific language for declarative vector graphics (wrapper package)