reanimate VS OpenGL

Compare reanimate vs OpenGL and see what are their differences.

reanimate

Haskell library for building declarative animations based on SVG graphics (by reanimate)

OpenGL

Haskell bindings to OpenGL (by haskell-opengl)
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reanimate OpenGL
14 0
1,098 144
0.6% 1.4%
0.0 2.5
3 months ago about 2 months ago
Haskell Haskell
LicenseRef-PublicDomain BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

OpenGL

Posts with mentions or reviews of OpenGL. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning OpenGL yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing reanimate and OpenGL you can also consider the following projects:

manim - Animation engine for explanatory math videos

X11 - A Haskell binding to the X11 graphics library.

matplotlib - Haskell bindings for Python's Matplotlib

gloss - Painless 2D vector graphics, animations and simulations.

brick - A declarative Unix terminal UI library written in Haskell

plot-light - A lightweight plotting library, exporting to SVG

imagemagick - haskell imagemagick bindings

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

diagrams-cairo - Cairo backend for diagrams

linux-framebuffer

diagrams-reflex

diagrams-core - Core types and utilities