reanimate VS GPipe

Compare reanimate vs GPipe and see what are their differences.

reanimate

Haskell library for building declarative animations based on SVG graphics (by reanimate)

GPipe

Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library (by tobbebex)
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reanimate GPipe
14 0
1,098 155
0.6% -
0.0 4.0
3 months ago 7 months ago
Haskell Haskell
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

GPipe

Posts with mentions or reviews of GPipe. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning GPipe yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing reanimate and GPipe you can also consider the following projects:

manim - Animation engine for explanatory math videos

brick - A declarative Unix terminal UI library written in Haskell

plot-light - A lightweight plotting library, exporting to SVG

OpenGL - Haskell bindings to OpenGL

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

Chart - A 2D charting library for haskell

manim - A community-maintained Python framework for creating mathematical animations.

Rasterific - A drawing engine in Haskell

glade

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell

vulkan - Haskell bindings for Vulkan