reactive-banana VS reactive-banana-sdl2

Compare reactive-banana vs reactive-banana-sdl2 and see what are their differences.

reactive-banana

Library for functional reactive programming in Haskell. (by HeinrichApfelmus)

reactive-banana-sdl2

reactive banana to sdl2 bindings (by cies)
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reactive-banana reactive-banana-sdl2
5 -
519 2
- -
5.2 0.0
3 months ago almost 6 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reactive-banana

Posts with mentions or reviews of reactive-banana. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-12.
  • Haskell, JS, and WebDev?
    3 projects | /r/haskell | 12 Jan 2023
    As I grew up on a Macintosh, I was always interested in graphical user interfaces. In my free time, I'm currently working on refreshing my reactive-banana library so that it will hopefully work well with the upcoming JavaScript backend. (The library relies on a few non-trivial garbage collector features, which were not implemented in GHCJS a decade ago. Essentially, I ended up with a program that gave different results, depending on whether it was compiled with GHC native or with GHCJS. 😅)
  • Any haskell-like languages with native FRP?
    1 project | /r/haskell | 12 Mar 2022
    Another FRP implementation that I think is quite simple is reactive-banana. Heinrich recently refactored the module hierarchy to stratify it based on low-level, mid-level and high-level abstractions: https://github.com/HeinrichApfelmus/reactive-banana/tree/master/reactive-banana/src/Reactive/Banana/Prim
  • Applicatives should usually implement Semigroup and Monoid
    1 project | /r/haskell | 4 Mar 2022
    I agree! Having foldMap be available in a monadic context is a big win - here's an example of me asking for it in reactive-banana, along with a motivating example - https://github.com/HeinrichApfelmus/reactive-banana/issues/222. Library authors, please consider adding these instances - your users will thank you!
  • How to prevent a deadlock in reactive-banana with event-switching? (Exception: thread blocked indefinitely in an MVar operation)
    2 projects | /r/haskell | 1 Aug 2021
    There are some examples that also use event-switching, like https://github.com/HeinrichApfelmus/reactive-banana/blob/master/reactive-banana-wx/src/BarTab.hs , which also seems to use execute. They use <$ though instead of <$>:

reactive-banana-sdl2

Posts with mentions or reviews of reactive-banana-sdl2. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning reactive-banana-sdl2 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing reactive-banana and reactive-banana-sdl2 you can also consider the following projects:

DefendTheKing - A simple multiplayer RTS game

reactive-bacon - FRP (functional reactive programming) framework inspired by RX and Iteratee

rhine - Haskell Functional Reactive Programming framework with type-level clocks

yampa-glut - Yampa adapter for GLUT

reflex-dom - Web applications without callbacks or side-effects. Reflex-DOM brings the power of functional reactive programming (FRP) to the web. Build HTML and other Document Object Model (DOM) data with a pure functional interface.

reactive-thread

dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions

euphoria - Dynamic network FRP with events and continuous values

netwire - FRP library

reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.