react-unity-webgl
Cataclysm-DDA
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react-unity-webgl | Cataclysm-DDA | |
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6 | 1903 | |
1,631 | 9,604 | |
1.7% | 2.9% | |
7.0 | 10.0 | |
4 days ago | 2 days ago | |
TypeScript | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
react-unity-webgl
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JavaScript framework for making games. no game engine
With that being said, https://react-unity-webgl.dev/
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I love open source devs from the bottom of my heart ❤️
I’ve been working on an open source module allowing game developers to help bring their game to web environments for the last four years, and I can tell it’s so much fun to work on something that has is being used by thousands of developers. Bringing a new update feels like giving a present to all of these people.
Cataclysm-DDA
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Using Anvils in Vehicles? (Current Experimentals)
Are you remembering this - https://github.com/CleverRaven/Cataclysm-DDA/pull/63761? Then it sounds you remembering it wrong.
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
Content: * Adding a hunting jacket tactical jackets by BjoHart * Friends to the End scenario for DDA and DDotD, adding a unique guaranteed follower and a stub of a storyline. by I-am-Erk * Adds AK bayonets by tenmillimaster * Add liquid recipes for faction camps by Maleclypse * adds a fresh batch of 10 new electronic video snippets to laptops and smartphones. by DoctorBoomstick * Adds .38 +P loads and .38 ballistics data by tenmillimaster * Adds a military field cap by TheNotSoHuman * Typo, grammar, missing or unnecessary plurals/punctuation fixing and other various issues by sadenar * Adds .30-06 FMJ, redoes ballistics , and minor gun adjustments by tenmillimaster * Adds alternate .308 recipes, .308 ballistics data, and adjusts .308 guns by tenmillimaster
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
Extra horde zombie spawns are back, this time whether you have hordes on or not.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
cool! wanna contribute? https://github.com/CleverRaven/Cataclysm-DDA/wiki/Guide-to-adding-new-content-to-CDDA-for-first-time-contributors
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
You can discuss it in mod-development in the Development Discord if you want a quick answer for a specific question. It might get buried quickly though. Feel free to tag me, the Innawood mod author there @lightwave. Alternatively, if you've given things some thought and want to present a more detailed list of suggestions for review and feedback, the github is a good place for that. Make a feature request using instructions there. Likewise, feel free to tag me there @Light-Wave
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Gas mask cartridge consumption rate is ridiculous.
~3 weeks ago I think https://github.com/CleverRaven/Cataclysm-DDA/pull/66034
What are some alternatives?
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
UndeadPeopleTileset - Back it up while it is still here, lads.
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
cdda-guide - The Hitchhiker's Guide to the Cataclysm
CDDA-Structured-Kenan-Modpack - Kenan's personal modpack for Cataclysm - Dark Days Ahead
react-threejs - WIP: Simplest bindings between React & Three.js
UndeadPeopleTileset - UndeadPeople Tileset for CDDA.
df-ai - Dwarf Fortress + Artificial Intelligence
gl-react-dom - WebGL bindings for React to implement complex effects over images and content, in the descriptive VDOM paradigm
MST_Extra_Mod - Mod for Cataclysm: Dark Days Ahead and Cataclysm: Bright Nights, the intended successor to More Survival Tools mod