react-three-rapier
cannon-es
react-three-rapier | cannon-es | |
---|---|---|
5 | 9 | |
1,141 | 1,819 | |
1.8% | 0.3% | |
5.5 | 4.2 | |
about 2 months ago | about 1 year ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
react-three-rapier
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Building Your First Browser Game with Three.js and React: Part 3 - Adding Interactivity and Physics
When it comes to integrating physics into React Three Fiber, several libraries are available. @react-three/rapier stands out as one of the most recent updated (created in 2019 and written in Rust), making it a great choice for adding physics in 3D web environments.
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Why react-three-rapier does not use worker like use-cannon
I'm using rapier physics lib in my own project, and i did that using workers too, i refered this repository https://github.com/pmndrs/use-cannon and when i saw the similar project to use physics lib into react-three-fiber but with rapier https://github.com/pmndrs/react-three-rapier, i notice that they don't use workers... There is some reason to not use workers with rapier? Weren't we supposed to use physics on workers for performance reasons?
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Are there any examples (projects etc.) of using Rapier Character controller with React Three Fiber?
Are you using react-three/rapier?
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Finished The Final Lesson Of Three JS Journey And Gave It My Own Touch. Made With React Three Fiber
it's using https://github.com/pmndrs/react-three-rapier
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Create a First Person Movement in React Three Fiber - Part 2
For this example we are going to use Reac Three Cannon a specific library to create physics. You can use Rapier, another cool library, but is under development right now.
cannon-es
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Building Your First Browser Game with Three.js and React: Part 3 - Adding Interactivity and Physics
While Rapier is known for its ease of use and good performance, other libraries might also be excellent choices depending on specific use cases, like Cannon for example. (The fork by pmndrs, that is awesome too)
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Help with chase camera
// ============ // part 2 // add base vehicle body // reference: https://github.com/pmndrs/cannon-es/blob/master/examples/rigid_vehicle.html // ============ const carBody = new CANNON.Body({ mass: 20, position: new CANNON.Vec3(0, 6, 0), shape: new CANNON.Box(new CANNON.Vec3(4, 0.5, 2)), });
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Hello guys can someone help me with this? I'm trying to use the wireframe because I think I made an error when implementing the quaternion to my cube. I'm trying to use the debug tool. Do I need to import something with that? I already imported the Cannon.Js and everything works fine.
cannon.js hasn't been maintained for 7-8 years, the project lives on here https://github.com/pmndrs/cannon-es you import it like so
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Drive a Tesla Cybertruck or literally any car on your browser with Threejs
Cannon-ES - 3D physics engine
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Challenges of a web VR throwing game
Since I'm a big Poimandres fan I looked into react-xr, and it was very easy to get a first WebXR project up and running. Unfortunately, there are many dependencies in the ecosystem which slowed me down: react-xr is built on top of react-three-fiber which is built on top of Three.js, and physics is enabled by use-cannon which is built on top of cannon-es. For a long time I was running into issues and helping fix them with a couple of pull requests, and ultimately it was preventing me from working on the actual project. Still, Poimandres is a great community and I got a lot of inspiration from the content being shared in the discord.
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Learn Three.js + Cannon.js while building a 3D game with physics (FREE course)
This was the post I was remembering, see repo here: https://github.com/pmndrs/cannon-es
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[AskJS] What is your favorite JavaScript physics library?
btw canon has been abandoned for years. it continues to receive support on here: https://github.com/pmndrs/cannon-es which next to bug fixes also gives it types and esm/tree-shaking.
What are some alternatives?
use-cannon - 👋💣 physics based hooks for @react-three/fiber
ammo.js - Direct port of the Bullet physics engine to JavaScript using Emscripten
react-fp-movement - Basic scene with geometries and gLTF models to control a character in first person camera
react-three-offscreen - 📺 Offscreen worker canvas for react-three-fiber
WebXR-emulator-extension - INACTIVE - WebXR emulator extension
robbiemultiversemadness
raycast-vehicle-engine - Drive your favorite 3D car in your threejs world just by uploading the GLTF Model and generating code all on the browser itself!
gltfjsx - 🎮 Turns GLTFs into JSX components
cannon-es-debugger - Wireframe debugger for use with cannon-es https://github.com/react-spring/cannon-es
self-parking-car-evolution - 🧬 Training the car to do self-parking using a genetic algorithm
BallPhysics - 2D physics engine written in JavaScript🏀