react-canvas VS A-Frame

Compare react-canvas vs A-Frame and see what are their differences.

react-canvas

High performance <canvas> rendering for React components (by Flipboard)

A-Frame

:a: web framework for building virtual reality experiences. (by aframevr)
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react-canvas A-Frame
4 22
12,737 13,139
0.3% 1.0%
0.0 8.8
almost 3 years ago 11 days ago
JavaScript JavaScript
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

react-canvas

Posts with mentions or reviews of react-canvas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-12.
  • Google Docs will move to canvas based rendering instead of DOM
    news.ycombinator.com | 2021-05-12
    I remember Flipboard using canvas to render their UI before using react, which has the same idea, you can look at the repo and their post about it:

    https://github.com/Flipboard/react-canvas

  • Using KonvaJS as canvas with React
    dev.to | 2021-03-25
    React Canvas
  • Is it possible on react native ???
    You can also try using Canvas element in react https://github.com/Flipboard/react-canvas
  • Any js game library where I can use react ?
    reddit.com/r/reactjs | 2021-03-02
    I'm confused, there is react-canvas. Does it just not work very good?

A-Frame

Posts with mentions or reviews of A-Frame. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-05.
  • Interactive game map over a web browser
    reddit.com/r/Frontend | 2021-10-05
    Yup, this was built with three.js - which is a layer of abstraction on-top of vanilla WebGL stuff - it's been around for a decade or so, but if you haven't heard of it before then I'm excited for you! So many cool new things to discover! There's also a-frame, which provides a layer on-top of three.js to give it an entity-component system (like Unity), and babylon.js - which is three.js's main competitor.
  • What is JavaScript used for?
    dev.to | 2021-10-01
    With devices like Oculus Rift, which are now more accessible, virtual reality is becoming a thing again. We can use JS to develop new stuff for such devices. ThreeJS, aframe, React VR, and others are JSframeworks for creating and developing Virtual Reality.
  • Manim: An animation engine for explanatory math videos
    news.ycombinator.com | 2021-08-20
    I think there is a lot possible with a ThreeJS approach for DataViz. For instance there is a project [1] to have R implemented in A-Frame [2] (a simplified HTML like framework for ThreeJS). 3D in AR/VR is definitely a whole new visual language space for education such as the work by FlowImmersve's TicTok Data Guy [3].

    [1] https://github.com/ACEMS/r2vr

    [2] https://aframe.io/

    [3] https://www.tiktok.com/@the.data.guy

  • For legal and architectural reasons I'm getting my soon-to-be homestead (together with a several acre forest) modelled in 3D. Can I make a game out of it?
    reddit.com/r/gamedev | 2021-08-09
    I would look into A-Frame since you mentioned you'd like it to be web-based. I wrote this quick example just to show you how it could look: https://aware-incandescent-price.glitch.me (source code: https://glitch.com/edit/#!/aware-incandescent-price)
  • LÖVR – An open source framework for rapidly building immersive 3D experiences
    news.ycombinator.com | 2021-08-05
  • The Frontend Hitchhiker's Guide: 3rd Party Code
    dev.to | 2021-07-17
    These technologies allow you render beautiful experiences on the web. Whether it be AR/VR with AFrame, exciting browser games with phaser or everything else with the likes of three.js and D3.js. These technologies let you tap into the power of the canvas and webGL.
  • Designers, i want to learn AR/VR design. Where would recommend i start
    I learn by doing with this js tool : https://aframe.io
  • Virtual Reality using IPFS
    reddit.com/r/ipfs | 2021-06-24
    Any static content can easily be loaded from IPFS, which makes toolkits like A-Frame fantastic for generating VR content to serve over IPFS
  • Samsung Galaxy Watch: Controlling WebXR 3D Objects In Real-Time
    dev.to | 2021-06-20
    You can also visit the A-Frame website and explore other sample projects.
  • 3D Websites
    reddit.com/r/Frontend | 2021-06-09
    A-Frame is built on top of Three.js and I'd argue it has a significantly reduced learning curve. You can always dip down to the Three.js layer once you need to/get to that point.

What are some alternatives?

When comparing react-canvas and A-Frame you can also consider the following projects:

Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.

React Konva - React + Canvas = Love. JavaScript library for drawing complex canvas graphics using React.

PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

three.js - JavaScript 3D Library.

unity-webxr-export - Develop and export WebXR experiences using Unity WebGL

x-spreadsheet - A web-based JavaScript(canvas) spreadsheet

React ART

hubs - Duck-themed multi-user virtual spaces in WebVR. Built with A-Frame.