re3
oot
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re3
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Show HN: RE3 – Reversed Engineered GTA3 Source Code
This repository is a mirror by a completely unrelated third party. The original repo was https://github.com/GTAmodding/re3.
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GTA III & GTA VC android
Do yo happen to have the instructions about the commits required to build/compile the source code? Those info seems to be lost, if someone wants to improve or apply mods is left clueless today. It's not the case to go asking Rinne obviously. Any help in merit is apreciated.
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What happened to the GTA Vice City native linux port?
It used to reside at https://github.com/GTAmodding/re3/tree/miami
- Exclusive: A fully functioning Zelda 64 PC port is ‘90% complete’ (VGC)
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Zelda 64 has been fully decompiled
Also re3 and reVC (in the same repo), though it is down for now, pending the outcome of a court filing... https://github.com/GTAmodding/re3
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Systematic method to reverse engineer and rewrite DOS games
I tried to check for GTA out of curiosity, but their code was taken down by DCMA it seems: https://github.com/GTAmodding/re3
- Remember that GTA projects that got banned off GitHub? Guess what? Rockstar just announced GTA Trilogy.
- GTA 3 and Vice City fully reverse engineered
- This might be a simple port for the people that want GTA iii or GTA vc
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Shame on you Take2
What? The Switch version is just a port of the original project — which you can compile/build for Windows too.
oot
- Can anyone get Zelda Majoras Mask and Ocarina of Time working on Garlic OS?
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Other decomps like SM64Decomp
https://github.com/zeldaret/oot 100% Ocarina of Time is fully decomped, surprised we haven't seen any developments on Mario here. Also liboot is possible.
- Anyone know of any resources that explain decompiling and how its done?
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Why is Rosetta 2 fast?
Here's the page from the Zelda "Reverse Engineer" GitHub wiki: https://github.com/zeldaret/oot/wiki/Getting-Started
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Please stop asking if MWII will be cracked
well it is possible to crack a game without the source. in fact, it's possible to decompile source from the binary itself. This has been done with Mario64 and ocarina of time.
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I want to make a Zelda OOT hack but I'm just too noob.
That being said, there is a lot of documentation out there on Ocarina of Time specifically. There's even a work-in-progress decompilation. You're going to have to learn a lot to get to the level where you can do the stuff you're wanting to do, but that's part of why you have to try to start smaller. You can even work on Ocarina of Time still, but start by picking a concrete goal and trying to hack it into the game. Build a tool from scratch that replaces text in the game, for example.
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Apparently the GTA 6 leaker sold the GTA V source code through a telegram group before getting arrested, according to the admin who verifies the buyer's claim, uploads a new screenshot of the source code
Mario 64 and Ocarina of Time were only just decompiled within the last couple of years. Jak and Daxter 1 was decompiled a few months ago. GTA 3 and Vice City have nearly finished decompilations, but TakeTwo took legal action against the developers before they put the finishing touches.
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Having issues with the Wii Virtual Console version of SM64, parts of the ground are not rendering correctly. What can I do to fix this?
That said, I did my research before talking about source ports made from restoring the (nearly) original code using the compiled data and symbols). That's how SM64 and OoT (as well as other Zeldas in progress) were/are decompiled.
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[OoT] Did you know that Ocarina of Time has some hilarious piracy measures? If the N64 detects your game is pirated, Zelda abandons you in the escape from Ganon's castle, and has ridiculous hair when she reveals herself as Sheik
I've watched the video and I'm still convinced it provides false information. What is my source? The official OoT decompilation project: https://github.com/zeldaret/oot
- First game beat on my RP2+, Ocarina of Time!! (sorry for poo lighting, it's storming and I have the lamp dimmed for the vibes)
What are some alternatives?
openrw - OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
sm64-vita - A port of https://www.github.com/sm64-port/sm64-port for the PS Vita
openmw-android - OpenMW for Android
Vita-Nearest-Neighbour - Plugin that makes blurry textures sharper by changing scaling algorithm
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
xash3d-fwgs - Xash3D FWGS engine.
citra - A Nintendo 3DS Emulator
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
SDL - DEPRECATED: Official development moved to GitHub
VitaDeploy - Toolbox that makes homebrewing the PS Vita easier
project64 - N64 Emulator