rayray
A tiny GPU raytracer, using Zig and WebGPU (by mkeeter)
futureproof
A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig! (by mkeeter)
Our great sponsors
rayray | futureproof | |
---|---|---|
1 | 1 | |
132 | 204 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | almost 2 years ago | |
Zig | Zig | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rayray
Posts with mentions or reviews of rayray.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-25.
futureproof
Posts with mentions or reviews of futureproof.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Futureproof Live Editor For Gpu Shaders Built On
I ended up writing a tiny bit of Vim code (init.vim, fp.vim), but generally tried to do everything in the application logic.
What are some alternatives?
When comparing rayray and futureproof you can also consider the following projects:
libfive - Infrastructure for solid modeling
zig-bgfx-sdl2 - Minimal zig project to get bgfx running with sdl2
river - [mirror] A dynamic tiling Wayland compositor
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
mach - zig game engine & graphics toolkit
zls - A Zig language server supporting Zig developers with features like autocomplete and goto definition
bun - Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one
tuatara - Ziggidy *nix system info fetcher. WIP.
mach-glfw - Ziggified GLFW bindings with 100% API coverage, zero-fuss installation, cross compilation, and more.