raylib VS OpenFrameworks

Compare raylib vs OpenFrameworks and see what are their differences.

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raylib OpenFrameworks
399 43
18,791 9,775
- 0.7%
9.8 9.3
5 days ago 13 days ago
C C++
zlib License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

OpenFrameworks

Posts with mentions or reviews of OpenFrameworks. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-14.

What are some alternatives?

When comparing raylib and OpenFrameworks you can also consider the following projects:

SFML - Simple and Fast Multimedia Library

Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

SDL2 - SDL2 bindings to perl

Qt - Qt Base (Core, Gui, Widgets, Network, ...)

bevy - A refreshingly simple data-driven game engine built in Rust

JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

processing - Source code for the Processing Core and Development Environment (PDE)

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

SDL - Simple Directmedia Layer

Folly - An open-source C++ library developed and used at Facebook.