raylib
lovr
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raylib
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
user@linuxmint:~/raylib/raylib/src$ git clone https://github.com/raysan5/raylib.git raylib cd raylib/src/ make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED # To make the dynamic shared version.
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
- New Vulkan Documentation Website
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I want to make a game but I'm scared...
raylib (c/c++) reliable, good docs, more or less same idea as love2d plus 3d support, but more flexible, and can be used outside game development, like visualizing data. I suggest you pick this if you want to learn low level system language - c/c++
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LÖVE: a framework to make 2D games in Lua
I love love2D. It's really a breath of fresh air. I've made many little games and prototypes with it. Lua is fun, and the doco is great.
If you're looking in that realm I also have to mention RayLib [1]. It might remind you of the XNA days, except it runs on many platforms and it actually works! (sic.)
Final plug is of course PICO8.[2] Very different style once again but so much fun!
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Trying raylib, first time user, what should I know?
About the bindings, raylib already has bindings to +60 languages, you can take a look to the BINDINGS.md file or even send a Pull Request to add new bindings: https://github.com/raysan5/raylib/blob/master/BINDINGS.md
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Raylib examples don't work?
brew install cmake git clone https://github.com/raysan5/raylib.git cd raylib cmake -B build cd build make
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Quickly setting up a 3D scene?
https://www.raylib.com/ ?
lovr
- Ask HN: Released games built on FOSS engines?
- LÖVE: a framework to make 2D games in Lua
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Ask HN: Favorite Game Engine?
I haven't used many engines, but I've been programming some simple games with LÖVE [0] and (to a lesser extent) LÖVR [1] and like them both.
But maybe not real game engines, as you need to do quite a bit of work by yourself. I guess it depends what your definition is of a game engine.
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[0]: https://love2d.org
[1]: https://lovr.org
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Lua, a Misunderstood Language
I'll add LOVR (https://lovr.org/), the 3D analog to LOVE. Haven't used it personally so ymmv.
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I love Python, but I ought to branch out. I've done some stuff in C# and Java, but never as much as I've done in Python.
If you are into VR, I'd try lovr.org. It allows you to build VR apps with just lua code.
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Ask HN: Anyone tried development using an Oculus?
Personally I found LÖVR [0] easy to use, based on Lua.
——
[0]: https://lovr.org/
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Trying to learn game development so I need to learn coding, am I learning wrong?
C# is about as object-oriented as a programming language can get. The object-oriented paradigm is unintuitive and is easy for both beginners and experts to produce bad code in. If you're just starting out, I'd recommend working with a more procedural programming language such as Lua (LOVE2D, LÖVR, Defold). Once you've got that down, C# will be a bit easier to handle.
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Demoing Our Displays (SimulaVR)
Try https://lovr.org/ for a really quick and painless way to quickly create a VR app.
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is there an app like roblox studio so you can have parts acd code them with lua so they can move or something?
Some options might be the voxel game engine Minetest and the VR-focused general-purpose 3D game engine LÖVR.
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How to make a game in lua?
love2d.org for 2d https://lovr.org/ for 3d
What are some alternatives?
SFML - Simple and Fast Multimedia Library
SDL2 - SDL2 bindings to perl
bevy - A refreshingly simple data-driven game engine built in Rust
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
SDL - Simple Directmedia Layer
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
love - LÖVE is an awesome 2D game framework for Lua.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
vulkan-guide - Introductory guide to vulkan.
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects