raylib-go VS learn-wgpu

Compare raylib-go vs learn-wgpu and see what are their differences.

raylib-go

Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming. (by gen2brain)
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raylib-go learn-wgpu
21 75
1,290 1,382
- -
9.2 8.0
8 days ago 19 days ago
C Rust
zlib License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

raylib-go

Posts with mentions or reviews of raylib-go. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-04.

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.

What are some alternatives?

When comparing raylib-go and learn-wgpu you can also consider the following projects:

Ebiten - Ebitengine - A dead simple 2D game engine for Go

ash - Vulkan bindings for Rust

go-sdl2 - SDL2 binding for Go

glium - Safe OpenGL wrapper for the Rust language.

Pixel - A hand-crafted 2D game library in Go

SDL - Simple Directmedia Layer

g3n - Go 3D Game Engine (http://g3n.rocks)

winit - Window handling library in pure Rust

goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

Oak - A pure Go game engine

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)