Ray VS maddpg

Compare Ray vs maddpg and see what are their differences.

Ray

Ray is a unified framework for scaling AI and Python applications. Ray consists of a core distributed runtime and a set of AI Libraries for accelerating ML workloads. (by ray-project)

maddpg

Code for the MADDPG algorithm from the paper "Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments" (by openai)
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Ray maddpg
42 2
30,988 1,516
2.8% 3.9%
10.0 0.0
about 5 hours ago 18 days ago
Python Python
Apache License 2.0 MIT License
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Ray

Posts with mentions or reviews of Ray. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-05.

maddpg

Posts with mentions or reviews of maddpg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-15.
  • How is the backward pass performed in MADDPG algorithm from MARL
    1 project | dev.to | 5 Oct 2022
    I'm using the MADDPG algorithm from https://github.com/openai/maddpg/blob/master/maddpg/trainer/maddpg.py. I understood the forward pass for both the actor and critic networks. I'm not able to understand how the actor and critic networks are updates. Like at line 188 and 191 the authors compute the critic loss and actor loss. But can anyone explain how the critic and actor networks are updated. Also, as far as I understand, when the number of agents increases from 3 to 6 for a simple spread policy in MADDPG, the computation time for Q loss and P loss at lines 188 and 191 increase super-linearly. I'm assuming this might be because both the Q loss and P loss utilize the Q values and the dimension to calculate the Q values increases with the number of increasing linearly. It would be great if anyone can help me to understand this back propagation phase much better and why does the computation time grow super-linearly. I also put a time counter to track the computation time of Q loss and P loss for 60,000 episodes with simple spread policy (3 agents, 3 landmarks, 0 adversaries). Thanks for the help, in advance! **Q loss** 3 agents 74.31 sec 6 agents 243.31 sec (3X) **P loss** 3 agents 114.86 sec 6 agents 321.76 sec (3x)
  • How to get my multi-agents more collaborative?
    3 projects | /r/reinforcementlearning | 15 Feb 2021
    Another thing is that I don't use only one centralized critic, I'm using one for each agent (they are all centralized), you could use parameter sharing for the ones of the same type if you want. A great start would be to look at how the MADDPG works in an implementation (original, tf2 ,pytorch-1 , pytorch-2 ), then you can see how it is the training of the actor and the critic and just adapt the ideas to your MA-PPO implementation.

What are some alternatives?

When comparing Ray and maddpg you can also consider the following projects:

optuna - A hyperparameter optimization framework

pymarl - Python Multi-Agent Reinforcement Learning framework

stable-baselines3 - PyTorch version of Stable Baselines, reliable implementations of reinforcement learning algorithms.

multiagent-particle-envs - Code for a multi-agent particle environment used in the paper "Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments"

Faust - Python Stream Processing

gpt-2 - Code for the paper "Language Models are Unsupervised Multitask Learners"

gevent - Coroutine-based concurrency library for Python

transferlearning - Transfer learning / domain adaptation / domain generalization / multi-task learning etc. Papers, codes, datasets, applications, tutorials.-迁移学习

stable-baselines - A fork of OpenAI Baselines, implementations of reinforcement learning algorithms

SCOOP (Scalable COncurrent Operations in Python) - SCOOP (Scalable COncurrent Operations in Python)

Thespian Actor Library - Python Actor concurrency library

Dask - Parallel computing with task scheduling