raui
bevy_ggrs
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raui | bevy_ggrs | |
---|---|---|
10 | 3 | |
392 | 271 | |
0.0% | - | |
8.6 | 8.9 | |
3 months ago | about 2 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raui
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Bevy 0.6
I've seen PsichiX experimenting with this in RAUI! I'd start there :)
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Written in Rust wishlist?
I've been wanting to try RAUI for replacing imgui as my UI system, but it has no renderer for wgpu.
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What's the state of UI as far as game development is concerned?
Check out RAUI (Renderer Agnostic User Interface), it's a UI framework that doesn't care about what renderer you use, meaning that you can provide any renderer you want
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https://np.reddit.com/r/rust/comments/n459cg/raui_nothing_happened_here_please_scroll_down/gwtk9xa/
demo: https://github.com/PsichiX/raui/tree/master/demos/todo-app
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RAUI - Nothing happened here, please scroll down
repository: https://github.com/PsichiX/raui
- Oxygengine + RAUI integration
- Is it a bird or a plane? Nah, it's just in-game RAUI test
- Working on themed Material Library components for RAUI
bevy_ggrs
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Bevy 0.10: data oriented game engine built in Rust
As of today, I believe multiplayer support is not in the short term roadmap. There are community plugins like bevy_ggrs that could be used for that.
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How can I loop a certain stage multiple times in a schedule?
You could create a custom stage (by implementing the Stage trait) that stores its own schedule and then use schedule.run_once(world) to run all systems in the schedule exactly once. I did this in bevy_ggrs , a bevy plugin for ggrs, a rollback netcode library.
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Bevy 0.6
Regarding rollback networking, there is bevy_ggrs, which I think works really well.
What are some alternatives?
iced - A cross-platform GUI library for Rust, inspired by Elm
stretch - High performance flexbox implementation written in rust
Symphonia - Pure Rust multimedia format demuxing, tag reading, and audio decoding library
bevy - A refreshingly simple data-driven game engine built in Rust
winit - Window handling library in pure Rust
kajiya - 💡 Experimental real-time global illumination renderer 🦀
not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.
rfcs - Suggest changes to Bevy and view accepted designs
bevy-website - The source files for the official Bevy website
backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
Oxygengine - Rust implementation of Oxygen Core HTML5 game engine
morphorm - A UI layout engine written in Rust