raqote
Rust 2D graphics library (by jrmuizel)
macroquad
Cross-platform game engine in Rust. (by not-fl3)
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raqote | macroquad | |
---|---|---|
4 | 56 | |
979 | 2,758 | |
- | - | |
5.1 | 7.8 | |
12 days ago | 6 days ago | |
Rust | Rust | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raqote
Posts with mentions or reviews of raqote.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-04.
- Did we just found a use for bubblesort?
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Hey Rustaceans! Got an easy question? Ask here (40/2021)!
There's several different approaches you could take, but I'd probably suggest macroquad as the easiest. I've also used minifb for windowing + a drawing library like raqote or tiny-skia.
- Pixie – A full-featured 2D graphics library for Nim
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Yofi A Minimalistic Application Launcher For
You may specify font family by adding a line font = "Source Sans Pro" into a config file (path is $HOME/.config/yofi/yofi.config). Though, perhaps you meant "Source Code Pro" which is unfortunately broken in third-party rendering library. You may specify font size similarly with font_size = 12 line, though the binary from the last release doesn't support it yet, so you either may built yofi from master (as simple as cargo b --release), or wait for the next release (I think it will be on this week).
macroquad
Posts with mentions or reviews of macroquad.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-14.
-
Deploying your Rust WASM Game to Web with Shuttle & Axum
See the macroquad docs for full details on building a WASM game.
- Not only Unity...
- Macroquad: Cross-platform game engine in Rust
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What would you recommend for simple 2D game (in The Binding of Isaac style)?
Any opinion on ggez? I don't like how everything in macroquad is global state https://github.com/not-fl3/macroquad/issues/333
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Help with egui basics?
I prefer examples like the ones in Macroquad: https://github.com/not-fl3/macroquad/tree/master/examples. I'm not against advanced examples, but the priority should be extremely clear, minimal, self contained ones.
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HELP: Unique ID's starting at 0 for each Type, advancing by one.
There were even discussions about deprecating static mut. Even if you think you got it right, there are too many things that might go wrong, like aliasing. For example, macroquad needs a complete rewrite because of their static mut.
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Learning project - board game Yinsh using macroquad
It's based on macroquad and you can play the wasm version here: https://unvirtual.github.io/yinsh-rs/
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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Limitations of wasm for a small board game?
Given that you are making a game, you might want to consider using a game framework such as https://github.com/not-fl3/macroquad/.Macroquad has full support for WASM, and will allow you to render your game both locally and in the browser via WASM depending on how you compile it.
What are some alternatives?
When comparing raqote and macroquad you can also consider the following projects:
tiny-skia - A tiny Skia subset ported to Rust
miniquad - Cross platform rendering in Rust
pixie - Full-featured 2d graphics library for Nim.
bevy - A refreshingly simple data-driven game engine built in Rust
rustybuzz - A complete harfbuzz's shaping algorithm port to Rust
ggez - Rust library to create a Good Game Easily
pixie-python - Full-featured 2D graphics library for Python.
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
rust_minifb - Cross platfrom window and framebuffer crate for Rust
raylib - A simple and easy-to-use library to enjoy videogames programming
resvg-test-suite - resvg test suite
gdnative - Rust bindings for Godot 3