quicktype
Json.NET
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quicktype | Json.NET | |
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96 | 53 | |
11,472 | 10,516 | |
2.0% | - | |
8.7 | 3.7 | |
7 days ago | 9 days ago | |
TypeScript | C# | |
Apache License 2.0 | MIT License |
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quicktype
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How do you navigate an api response where you don't know the exact structure?
I grab the response off of the network tab. Either make a structure manually or use something like QuickType
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Tres herramientas para desarrolladores de software 👌
2. Quicktype
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Show HN: A tool to Convert JSON schemas into TypeScript classes
I have the library demo linked from the homepage bookmarked: https://app.quicktype.io/ I use it every time I need to go from a pile of JSON to TypeScript types or zod declarations.
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Sharing data types on a multi-language project
This is a very intriguing problem!
Not trying to steal thunder, but quicktype (https://github.com/quicktype/quicktype) does all of this–JSON schema or TypeScript definitions to de/serializers and types in nearly 30 languages at this point. Try it here: https://app.quicktype.io
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How can I get the ingredients and measurements to display from theMealDB JSON?
I usually use this tool: https://app.quicktype.io
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Need Help with Combine
Grab the json, paste it into https://app.quicktype.io/ and see if the structure matched your struct.
- The Typescript ecosystem is exhausting
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how to efficiently create structs to match the json response
I usually use https://app.quicktype.io/ , they also have a VSCode plugin and then fieldaligment to make sure it's as compact as possible.
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Fastest Way to Auto Generate Types for Typescript and Input validation
Just paste your json inside app.quicktype.io or it's vscode
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Is anyone making productive use of ChatGPT?
P.S. This could be more efficient to generate Codable code than ChatGPT
Json.NET
- stopDoingJson
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Should you use Newtonsoft.Json or System.Text.Json in 2023?
This bug and many others related to time: https://github.com/JamesNK/Newtonsoft.Json/issues/862 And they will never get fixes, because the project is kind of dead. Edit: and actually, the creator claim to have made it like this on purpose, so I don't trust it anymore.
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Removing default values while serializing using Newtonsoft.Json
There's a related discussion on the GitHub repo:
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React developer to NET
Nuget is where you'll get 3rd party libraries (such as Newtonsoft.Json for JSON processing)
- what library do i need to include for this json deserializer? (or how do i find what libs i need to include in general?)
- How do you normally store large raw json string into a variable in your code in C#?
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Best practice for organizing multiple classes (new to programming)
Common convention (with rare exceptions) is to name your project the same as your assembly name and default namespace. For example, Newtonsoft.Json.csproj makes an assembly called Newtonsoft.Json.dll with the default namespace of Newtonsoft.Json. Inside that project directory (which usually also has the same name), subdirectories would match namespaces nested inside the default, like in that example there is a folder named Serialization which contains classes that are all in the namespace Newtonsoft.Json.Serialization. Classes in this nested namespace can automatically access classes defined in parent namespaces without extra using statements, like how JsonProperty.cs can reference JsonConverter from the Newtonsoft.Json namespace, but it needs a using statement at the top of the file in order to access classes from the sibling namespace Newtonsoft.Json.Utilities
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market data GET HttpClient json requests vs net sdk wrapper functions
As I said, I'm not familiar with C# but on a quick Google it seems there isn't one idiomatic way to handle JSON in C# - instead a multitude of different libraries/packages for doing so. This seems... ...irritating. json.NET (https://www.newtonsoft.com/json) seems to be one of the best (but again, I don't know C#).
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How easy is Monogame for a beginner coming from game engines?
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
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Does SerializeObject from NewtonSoftJson translate property names based on the environment language?
Also file an issue report with Newtonsoft because IMO that should not be happening.
What are some alternatives?
json2dart - A CLI tool to help generate dart classes from json returned from API
Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
json_serializable.dart - Generates utilities to aid in serializing to/from JSON.
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
openapi-generator - OpenAPI Generator allows generation of API client libraries (SDK generation), server stubs, documentation and configuration automatically given an OpenAPI Spec (v2, v3)
Protobuf.NET - Protocol Buffers library for idiomatic .NET
zod-to-json-schema - Converts Zod schemas to Json schemas
LitJSON - JSON library for the .Net framework
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
Jil - Fast .NET JSON (De)Serializer, Built On Sigil
lowdefy - The config web stack for business apps - build internal tools, client portals, web apps, admin panels, dashboards, web sites, and CRUD apps with YAML or JSON.
ProtoBuf - C# code generator for reading and writing the protocol buffers format