quicklisp-projects
kons-9
Our great sponsors
quicklisp-projects | kons-9 | |
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8 | 50 | |
412 | 540 | |
- | - | |
8.2 | 7.9 | |
4 months ago | 5 months ago | |
Common Lisp | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quicklisp-projects
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Using SVGs in Common Lisp web apps with Djula
The tracking issue for adding cl-djula-svg to quicklisp is here. You may want to check it for any updates.
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Lisp in 99 lines of C and how to write one yourself [pdf]
Why do you need to build them in when you can just load your favorite libraries that do these functions with https://www.quicklisp.org/ , especially for http the great libraries by Fukamachi: https://github.com/fukamachi parallel processing: https://lparallel.org/ etc.
I'm very grateful that common lisp does not version up (like python), but you can always load a new or newer version of libraries with no impact on your core production code. (Such as a rewrite when the language gets a new version - this never happens with Common Lisp)
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Common Lisp 3D graphics code repo - very preliminary
QUICKLISP comes with a regularly updated software distribution, see quicklisp-projects. This software distribution is pulled once when QUICKLISP is installed and can be later updated with (ql:update-all-dists). Once a project is added to the QUICKLISP dist, its updates are also added regularly and are available to users who care of issuing (ql:update-all-dists).
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Learn Common Lisp by Example: GTK GUI with SBCL
The Common Lisp bindings to GTK can be installed with Quicklisp. If you don't already have Quicklisp installed, it's painless. See the Quicklisp website for more details, but here's an example of installing Quicklisp on Debian and configuring SBCL. The steps should be the same for any Linux distro and macOS.
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Why do people use Quicklisp although it is known to be vulnerable to man-in-the-middle attacks?
As for the packages themselves, you can look at the repository information for each package at https://github.com/quicklisp/quicklisp-projects and use that to get the packages yourself manually. Most of them just use the latest commit in the package's respective git repos. A few use specific tags. Some, have to be gotten by other means. It is always possible, by looking at the quicklisp update data listing all the packages, to get the url for the package tarballs on the quicklisp server and download them manually.
kons-9
- OpenSCAD Survey - what programming language do you want to be added to app?
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Lindenmayer Systems
Very cool. I must check this out.
I implemented some L-system features in my 3D Common Lisp system: https://github.com/kaveh808/kons-9
- Ask HN: Show me your half baked project
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Symbolics Lisp Machines Graphics Demo (1990)
I began my 3D graphics development on a Symbolics workstation at the MIT Media Lab in the mid-80's. This was before the S-Graphics suite was released. [0]
The outstanding feature of the S-Graphics suite was the polygonal modeler which used a winged-edge structure that was far ahead of its time. It survives conceptually in the Wings3D system, which is a quite faithful copy of that modeler.
And of course you got the extensibility that came with the graphics system being built on Lisp.
But Symbolics was never, as far as I saw, a serious or popular contender in 3D production. Not only was the system expensive, but the hardware could not keep up with SGI's graphics abilities. Furthermore, the mass of CG developers at the time came from a C/Unix background, and rendering especially was so speed critical that C (and Fortran) resulted in faster systems.
Almost 40 years later, I have returned to the idea of developing a 3D system in Common Lisp [1]. We shall see where it leads.
[0] https://medium.com/@kaveh808/late-night-lisp-machine-hacking...
- Ask HN: Resources for Older Developers?
- Ask HN: What Are You Working On? (May 2023)
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A good codebase to study as a beginner
If you are interested in 3D graphics, I have tried to keep my code simple and comprehensible: https://github.com/kaveh808/kons-9
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Ask HN: What Are You Working on This Year?
Will continue development of my 3D Common Lisp system: https://github.com/kaveh808/kons-9
Brief trailer: https://youtu.be/i0CwhEDAXB0
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Simple 3D animation file format?
I am developing a new 3D system written in Common Lisp: https://github.com/kaveh808/kons-9
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Looking for good common lisp projects on github to read?
3D graphics, CLOS based: https://github.com/kaveh808/kons-9
What are some alternatives?
clog - CLOG - The Common Lisp Omnificent GUI
McCLIM - An implementation of the Common Lisp Interface Manager, version II
clozure-cl - Unofficial mirror of Clozure CL
bodge-nuklear - Thin wrapper over Nuklear for Common Lisp
weird - Generative art in Common Lisp
solvespace - Parametric 2d/3d CAD
nature - 🍀 The Nature Programming Language, may you be able to experience the joy of programming.
oc - OpenCASCADE wrappers for Lisp
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
framework - Mayu is a live updating server-side component-based VDOM rendering framework written in Ruby
vk - Common Lisp/CFFI bindings for the Vulkan API.
caveman - Lightweight web application framework for Common Lisp.