quiche
boa
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quiche | boa | |
---|---|---|
26 | 20 | |
8,847 | 4,639 | |
2.2% | 3.3% | |
9.0 | 9.8 | |
7 days ago | 8 days ago | |
Rust | Rust | |
BSD 2-clause "Simplified" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quiche
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Nghttp3 1.0.0 – HTTP/3 library written in C
The title of this post puts emphasis on "written in C", making me wonder when this would ever be a desirable feature, given that more secure implementations are available, and can be integrated into old C projects just as easily.
No need to rewrite everything from the ground up: https://github.com/cloudflare/quiche#curl
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Curl HTTP/3 with quiche discouraged
The issue is dead silent too!
- Best performing quic implementation?
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Oxy is Cloudflare's Rust-based next generation proxy framework
Even though Oxy is a proprietary project, we try to give back some love to the open-source community without which the project wouldn’t be possible by open-sourcing some of the building blocks such as https://github.com/cloudflare/boring and https://github.com/cloudflare/quiche.
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How Rust and Wasm power Cloudflare's 1.1.1.1
They’ve been on the Rust train since at least 2019. Just look at projects like quiche, wrangler, and boringtun
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What is a CDN? How do CDNs work?
It's more like Cloudflare forked nginx a long time ago, and is meanwhile in the very slow (like, decade-long) process of replacing it entirely.
The Cloudflare Workers Runtime, for instance, is built directly around V8; it does not use nginx or any other existing web server stack. Many new features of Cloudflare are in turn built on Workers, and much of the old stack build on nginx is gradually being migrated to Workers. https://workers.dev https://github.com/cloudflare/workerd
In another part of the stack, there is Pingora, another built-from-scratch web server focused on high-performance proxying and caching: https://blog.cloudflare.com/how-we-built-pingora-the-proxy-t...
Even when using nginx, Cloudflare has rewritten or added big chunks of code, such as implementing HTTP/3: https://github.com/cloudflare/quiche And of course there is a ton of business logic written in Lua on top of that nginx base.
Though arguably, Cloudflare's biggest piece of magic is the layer 3 network. It's so magical that people don't even think about it, it just works. Seamlessly balancing traffic across hundreds of locations without even varying IP addresses is, well, not easy.
I could go on... automatic SSL provisioning? DDoS protection? etc. These aren't nginx features.
So while Cloudflare may have gotten started being more-or-less nginx-as-a-service I don't think you can really call it that anymore.
(I'm the tech lead for Cloudflare Workers.)
- Using WebTransport
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Is it better to learn web development with Python or C?
Ask Cloudflare why they use HTTP/3 and QUIC https://github.com/cloudflare/quiche.
- DNS-over-HTTP/3 in Android
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The MQTT broker powering Cloudflare's new Pub/Sub product is written in Rust!
Cloudflare has used rust for multiple projects in the past such as their QUIC/HTTP3 implementation Quiche and a WireGuard implementation BoringTun.
boa
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A list of JavaScript engines, runtimes, interpreters
boa
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Boa JavaScript Engine v0.17 released
Yeah, pretty much. I'm not sure if we're gonna need to implement Static Shapes first but at least we need to make it possible to separate codeblocks from contexts for this to be feasible.
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.67]
Hi, I'm looking for full time work and I'm interested in roles related to compilers, developer tools and systems. I'm a college senior(graduating on May, 2023) and have been working as an [IOS Developer](https://www.cyengagement.org/) for the past two years. At University, I took a compilers class where I learnt to use LLVM and MLIR to compile programs to various architectures. In Oct. 2022, I was selected to attend the [Programming Language Implementation Summer School](https://pliss.org/2022/) where I got to learn about compiler implementation and language tools from leading researchers around the world. Recently, I have been contributing to [Boa](https://github.com/boa-dev/boa), an embeddable Javascript engine written in Rust, by fixing issues and implementing features to improve conformance with ECMAScript specification. Aside from working on compilers, I have volunteered at conferences like ICFP'21 and PLDI'22 to familiarize myself with latest research in the field of compilers. You can find more information about me and my work in my [blog](https://veera.app) and Github [profile](https://github.com/veera-sivarajan). Thank you for your time and consideration.
- How dare you call Node.js "blazing fast"!
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Really it have to be some kind of virus that spreads sneakly
I have great news
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Adding a JavaScript interpreter to your Rust project
I already use it in my project to run some parts of the youtube js player. I must say it was broken on one version of the player because of a generated regex inside (more on the issue), but definitely recommending.
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Dune: A new JavaScript and TypeScript runtime built in Rust
I would be curious how much effort it would be to swap boa for V8 to have an all Rust runtime :) If it's not meant to be a production-ready project anyways.
- Boa – Experimental JavaScript lexer, parser and interpreter written in Rust
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Boa release v0.15: A JavaScript engine written in Rust
We'd love to see these benchmarks too! We have an open issue to set-up these benchmarks: https://github.com/boa-dev/boa/issues/1924
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Implementing a safe garbage collector in Rust
Although you probably could use it for something else, Boa[1] is a good demonstration of this (it uses the GC crate, but the same principle probably applies).
What are some alternatives?
quinn - Async-friendly QUIC implementation in Rust
starlight - JS engine in Rust
msquic - Cross-platform, C implementation of the IETF QUIC protocol, exposed to C, C++, C# and Rust.
RustPython - A Python Interpreter written in Rust
quic-go - A QUIC implementation in pure Go
napi-rs - A framework for building compiled Node.js add-ons in Rust via Node-API
shadowsocks-rust - A Rust port of shadowsocks
deno - A modern runtime for JavaScript and TypeScript.
s2n-quic - An implementation of the IETF QUIC protocol
Rust - All Algorithms implemented in Rust
neqo - Neqo, an implementation of QUIC in Rust
firecracker - Secure and fast microVMs for serverless computing.