quadtrees
An in-browser demo of quadtrees in Rust compiled to WebAssembly (by kurtschelfthout)
krABMaga
krABMaga: A modern developing art for reliable and efficient Agent-based Model (ABM) simulation with the Rust language (by krABMaga)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quadtrees
Posts with mentions or reviews of quadtrees.
We have used some of these posts to build our list of alternatives
and similar projects.
krABMaga
Posts with mentions or reviews of krABMaga.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-30.
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Bevy 0.8: data oriented game engine built in Rust
I wrote a thesis for my bachelor's regarding the development of an agent-based simulation framework in Rust where I managed the visualization side. The project takes inspiration from other frameworks such as MASON (in particular for the architecture), NetLogo, Agent.jl and others. I initially developed the visualization subsystem with Amethyst, after my thesis Amethyst was discontinued and, since I was already following Bevy since it went public and it looked like it was gaining a lot of momentum, I refactored our framework to switch to Bevy. Our project is open source: https://github.com/krABMaga/krABMaga . Being my first approach to Rust and my first serious greenfield project, I think there are a lot of parts which can be improved, but I was able to get by with my extremely limited knowledge of both Rust and Bevy and obtain decent results. The things I loved the most of Bevy was the low amount of boilerplate code needed, the WASM+WebGL support which allowed me to easily let guests run simulations from our github.io site (https://krabmaga.github.io/) at near native (sequential) performance and, just like the whole Rust ecosystem, the friendliness of the community. Even though I bothered quite a bit on the Discord server since the documentation wasn't the clearest for me back when I started (Bevy 0.5), both the team members and users always led me a hand. I also think the ECS approach is extremely useful for our usecase, by defining agents as entities with the Agent component, along with a system which acts as an event loop by executing a simulation step and triggering the agents' behaviour rules.
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krABMaga is finally officially available.
The framework includes the possibility to visualize simulation using bevy-engine on local or via browser exploiting wasm technology. You can play with some examples on our website! Also take a look at our github page, the framework is completely open-source and we would be pleased to receive your comments!
What are some alternatives?
When comparing quadtrees and krABMaga you can also consider the following projects:
bitque - A simplified Jira clone built with seed.rs and actix
rust-agent-based-models - Reliable and efficient agent-based models in Rust