qt VS Ebiten

Compare qt vs Ebiten and see what are their differences.

qt

Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly (by therecipe)
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qt Ebiten
12 53
10,217 9,805
- -
0.0 9.8
about 2 months ago 5 days ago
Go Go
GNU Lesser General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

qt

Posts with mentions or reviews of qt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-27.
  • GoLang — Simplifying Complexity “The Beginning”
    9 projects | dev.to | 27 May 2023
    . Web backend (with various frameworks available) . Web Assembly (one of them is vugu framework) . Microservices (some frameworks: Go Micro, Go Kit, Gizmo, Kite) . Fragments services (Term mentioned by @jeffotoni in a microservices discussion group) . Lambdas (FaaS example) . Client Server . Terminal applications (using the tview lib) . IoT (some frameworks) . Bots (some here) . Client Applications using Web technology . Desktop using Qt+QML, Native Win Lib (example Qt, Qt widgets, Qml) . Network Applications . Protocol applications . REST Applications . SOAP Applications . GraphQL Applications . RPC Applications . TCP Applications . gRPC Applications . WebSocket Applications . GopherJS (compiles Go to JavaScript)
  • bindings to GTK or QT
    2 projects | /r/golang | 14 May 2023
  • macOS Apps in Rust
    8 projects | news.ycombinator.com | 13 May 2023
    > https://github.com/therecipe/qt

    Do these not work? (I haven’t tried them - non-rhetorical question.)

  • My first idea that I want to write in Go
    4 projects | /r/golang | 25 Jan 2023
    Could try looking at wails. I don’t really ever do any GUI programming, especially in Go. But it and Fyne are probably gonna be your best, easiest route. Though, I do know there are also bindings for Qt
  • Qt Bindings for go not found
    1 project | /r/golang | 21 Mar 2022
    Well, of course it does exist, you cannot use github URL like that, this one works https://github.com/therecipe/qt/tree/master/widgets.
  • golang GUI packages
    13 projects | /r/golang | 28 Feb 2022
  • Want to create a non-bloated linux app
    1 project | /r/linuxquestions | 8 Jul 2021
    I know of https://github.com/therecipe/qt, but I've no experience using it, so not sure how well it works. But normally if you feel handy with Go, I guess it should be easier than switching your development stack to C++.
  • How do I get started with the Go Qt binding?
    14 projects | /r/golang | 27 May 2021
    there is also 3rd party examples list on their github pages https://github.com/therecipe/qt/wiki/Getting-Started#3rd-party-examplesdemosapplications
  • fyne Vs gio
    4 projects | /r/golang | 3 May 2021
  • Desktop applications discussion
    11 projects | /r/golang | 28 Apr 2021

Ebiten

Posts with mentions or reviews of Ebiten. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.
  • Making Games in Go for Absolute Beginners
    17 projects | news.ycombinator.com | 24 Nov 2023
    I love Go, yet I've never thought of it as a language with usable game engines. I'm extremely happy to find I was very wrong about that!

    I'm woefully behind the curve on compiling to WASM, though, and I've yet to experiment much with tinygo so I have no idea how far I would get in creating a game people could enjoy in a browser without having to download a big bundle of assets. It's reassuring to see WASM mentioned explicitly as a compilation target [1] by Ebitengine though.

    [1] https://github.com/hajimehoshi/ebiten

  • Ho did/do you remove cgo?
    1 project | /r/ebitengine | 18 Jun 2023
    For other OSes, see https://github.com/hajimehoshi/ebiten/issues/1162
  • Is there a love2d for c++?
    3 projects | /r/gamedev | 25 May 2023
    What about learning Go with Ebiten? Or Rust with Bevy?
  • What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
    5 projects | /r/golang | 19 Apr 2023
    Actually, there is a game engine in Go. Ebiten(gine) is actually really popular and has already been used for a few games in production
  • How complex/big can I make games in Go?
    1 project | /r/golang | 9 Apr 2023
    Check out this thread, some of the linked repositories might be of help. https://github.com/hajimehoshi/ebiten/discussions/1527
  • Spaceshooter in Go
    1 project | dev.to | 13 Mar 2023
    // consider having a laser type to deal with orientation, etc // basic information to draw sprites, track position and update position type Body struct { // positions x float64 y float64 // velocities vx float64 vy float64 // get height and width from sheet.xml using sp width int height int } type Enemy struct { Body sp int health int } type Laser struct { Body sp int } type Mode int const ( ModeTitle Mode = iota ModeGame ModeGameOver ) var ( arcadeFont font.Face smallArcadeFont font.Face ) // fonts and sizes func init() { tt, err := truetype.Parse(fonts.ArcadeN_ttf) if err != nil { log.Fatal(err) } const dpi = 72 arcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: fontSize, DPI: dpi, Hinting: font.HintingFull, }) smallArcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: smallFontSize, DPI: dpi, Hinting: font.HintingFull, }) } // in the future have a laser type struct, spriteImgNum, and number of animations type Game struct { mode Mode level int // tracks location of player and maybe health Player struct { Body health int laserType int canShoot bool sp int // consider adding in height and width of player object // all of the sprites seem to be the same // TODO set global width } PLasers []*Laser Enemies []*Enemy ELasers []*Laser gameoverCount int } // load images func init() { // sprites img, _, err := image.Decode(bytes.NewReader(resources.Sprites_png)) if err != nil { log.Fatal(err) } gameImages, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) // backgrounds img, _, err = image.Decode(bytes.NewReader(resources.Starfieldreal_jpg)) if err != nil { log.Fatal(err) } bgImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) } // background image logic from // # https://github.com/hajimehoshi/ebiten/blob/master/examples/infinitescroll/main.go var ( theViewport = &viewport{} ) type viewport struct { x16 int y16 int } func (p *viewport) Move() { w, h := bgImage.Size() maxX16 := w * 16 maxY16 := h * 16 p.x16 += w / 32 p.y16 += h / 32 p.x16 %= maxX16 p.y16 %= maxY16 }
  • Mac + opengl
    2 projects | /r/GraphicsProgramming | 24 Jan 2023
    I noticed a similar issue when I got my MBP with the framebuffer not matching the window size and this has to do with the DPI settings. This GitHub link helped me understand the issue better and I hope it can be of assistance to you https://github.com/hajimehoshi/ebiten/pull/1811
  • crten - a small tool to view your pixel art with a CRT screen effect
    2 projects | /r/gamedev | 15 Nov 2022
    This program also demonstrates how great Ebitengine is and how you can port GLSL shaders to it almost 1 to 1.
  • Sharing Saturday #439
    3 projects | /r/roguelikedev | 4 Nov 2022
    Basic gist: built in Go with ebitengine, medieval fantasy, pixel art
  • Sharing Saturday #438
    4 projects | /r/roguelikedev | 28 Oct 2022
    Hey guys, first post here. I'm working on a roguelike written in Go using ebitengine. It's very early on, I don't wanna show too much in its current state, and of course everything is currently in flux, but I've made some progress and a few decisions.

What are some alternatives?

When comparing qt and Ebiten you can also consider the following projects:

fyne - Cross platform GUI toolkit in Go inspired by Material Design

Pixel - A hand-crafted 2D game library in Go

imgui-go - Go wrapper library for "Dear ImGui" (https://github.com/ocornut/imgui)

raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development

go-sdl2 - SDL2 binding for Go

go-gtk - Go binding for GTK

engo - Engo is an open-source 2D game engine written in Go.

nuklear - This project provides Go bindings for nuklear.h — a small ANSI C GUI library.

resolv - A Simple 2D Golang collision detection and resolution library for games

NanoGUI

Oak - A pure Go game engine