QMetaObject crate for Rust VS egui

Compare QMetaObject crate for Rust vs egui and see what are their differences.

QMetaObject crate for Rust

Integrate Qml and Rust by building the QMetaObject at compile time. (by woboq)

egui

egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native (by emilk)
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QMetaObject crate for Rust egui
20 203
600 19,719
2.5% -
6.5 9.8
about 2 months ago 1 day ago
Rust Rust
MIT License MIT OR Apache-2.0.
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

QMetaObject crate for Rust

Posts with mentions or reviews of QMetaObject crate for Rust. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-05.
  • 9 years of Apple text editor solo dev
    4 projects | news.ycombinator.com | 5 Jan 2024
    You can use Rust with QML[1].

    QML is actually pretty amazing. I've been building my block editor[2] view entirely in QML while the model is in C++. This separation of logic and presentation works great. And yes, there are some crashes sometimes (that I find quite easy to debug thanks to the built-in debugger), but take for example a similar app that's built with Rust and Dart[3], in my testing there were still memory leaks that caused my computer to hang. It's better to know you have a bug than for it to be hidden from you.

    I agree with parent commenter, saying these cross-platform frameworks will end up supporting the least common denominator set of features. But I found with external open source libraries, the community is catching up very fast. For example, you want the awesome translucency macOS apps have for your Qt app? Here you go[4]. Many such cases. It's also pretty straightforward to add your own custom OS-dependent code, especially so, if someone already open sourced his approach. I recently wanted to move the traffic light buttons on macOS for my app, but couldn't figure the Objective-C code for that. I ended up looking at either Tauri or Electron source code and found my answer.

    [1] https://github.com/woboq/qmetaobject-rs

    [2] https://www.get-plume.com/

    [3] https://www.appflowy.io/

    [4] https://github.com/stdware/qwindowkit

  • I like rust but want to use Qt.
    8 projects | /r/rust | 11 Dec 2023
    I just used qmetaobject-rs and my experience with Qt/QML. There's the QML book from Qt if you're just starting, which is pretty nice https://www.qt.io/product/qt6/qml-book
  • GUI development with Rust and GTK 4
    15 projects | news.ycombinator.com | 25 Apr 2023
  • Made my first app in Rust! A notification daemon for Linux :)
    9 projects | /r/rust | 29 Aug 2022
    qmetaobject is probably the most mature Qt Rust binding at the moment. It uses the cpp crate to embed C++ inline in Rust to create its bindings. There are some people using it and it does get some maintenance, but it's not under active development since the original author is now working on Slint.
  • QT for Rust?
    1 project | /r/rust | 15 Apr 2022
  • Using KConfig with Rust
    2 projects | dev.to | 14 Mar 2022
    The bindings currently use the git version of qttypes since I had to merge some upstream changes that are needed for these bindings. So they are not ready for prime time just yet.
  • CXX-Qt: safe Rust bindings for Qt
    9 projects | news.ycombinator.com | 2 Mar 2022
    There are a bunch of bindings with different language, but even the ones that are officially supported like PySide will still be second class citizen and awkward to use.

    Automated binding generation will never give you idiomatic API in whatever language. And if you want an idiomatic library that wraps Qt, it's going to take a huge amount of work.

    Which is why I think restricting to QML makes sense because that's a much smaller API surface. That was the ambition behind my previous crate that exposes QML to rust: https://github.com/woboq/qmetaobject-rs/

    But now I've moved on to another GUI project: Slint https://github.com/slint-ui/slint

  • Why does Rust code compile into a single executable binary?
    3 projects | /r/rust | 9 Feb 2022
    Whisperfish does this with Qt: https://github.com/woboq/qmetaobject-rs/issues/102
  • Announcing Gyroflow - an advanced video stabilization tool written in Rust with GPU acceleration and cross-platform UI
    6 projects | /r/rust | 4 Feb 2022
    What do you want to know? It's pretty easy thanks to the amazing work of guys behind qmetaobject-rs.
  • Using KI18n with Rust and Qml
    1 project | dev.to | 6 Nov 2021
    This is probably the portion that I found the most difficult. The README of qmetaobject-rs gives us a basic idea of the build script, so I started with that. Here is my starting script

egui

Posts with mentions or reviews of egui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-27.
  • Egui 0.27 – easy-to-use immediate mode GUI for Rust
    3 projects | news.ycombinator.com | 27 Mar 2024
    Thanks for the feedback!

    It is definitely fixable. Take a look at https://github.com/emilk/egui/issues/996 for some examples of how others have styled egui, or try out https://app.rerun.io/

    Styling is done with `ctx.set_style`, but creating a nice style isn't very easy at the moment (basically you'll have to tweak constants in code, and then recompile). I'm working on making it easier as we speak though!

  • Rust for Embedded Systems: Current State, Challenges and Open Problems
    4 projects | news.ycombinator.com | 4 Mar 2024
    Nothing is wrong with that, it’s rather a workaround, ultimately I am trying to have one language only including the UI too (been playing with egui),so I don’t have to use JavaScript.

    https://github.com/emilk/egui

  • We sped up time series by 20-30x
    1 project | news.ycombinator.com | 14 Feb 2024
    FWIW, I opened an issue: https://github.com/emilk/egui/issues/4046
  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    That's fair. I don't have experience with other immediate mode libraries. It's good to hear that it's not an intrinsic limitation

    https://github.com/emilk/egui?tab=readme-ov-file#layout Here the author discusses the issue directly. They note that there are solutions to the issue, but that they all come with (in their opinion) significant drawbacks.

    For my use case, if I have to do a lot of manual work to achieve what I consider behavior that should be handled by the framework, then I don't find that compelling and am inclined to use a retained mode implementation.

  • Egui: Immediate mode GUI in Rust on web and native
    1 project | news.ycombinator.com | 30 Dec 2023
  • Ask HN: What software do you use for IoT devices and server
    1 project | news.ycombinator.com | 25 Dec 2023
    It totally depends on what IoT and what purpose, for example:

    IIoT/PLC/industrial automation: most likely you will have to use vendors software, most if the time it’s crap, and a mix of several tech stacks like MSSQL/C#/C++

    Sensors and such: depends on what are you building or using the sensors: the protocol mostly is MQTT, and if you would store it in a db postrrsql, elasticsearch, surreldb, influxdb among the most I used.

    Robots/drones: on what I build, I use protobuf/grpc for performance and cross-language and direct linux socket io, and where needed websocket but mostly for any web interaction rather than the protocol itself. The tech stack for those, the embedded side is up to you or sometimes based on the sdk you are dealing with, the backend/frontend however, I used to use go/nodejs and for frontend svelte or a simple js library/framework, but recently I’m shifting and redoing everything in rust, embedded, backend and frontend (using something like egui https://github.com/emilk/egui).

    When it comes to IoT, I try as much as possible to stay away from python unless you are scripting something else done in go/c++/rust, look at python as a glorified bash script, it’s useful for that or other data science work, but not in IoT.

    Same goes with other tech you mentioned, it might suit one case but not another, for example, MQTT is good for sensor IoT type, but good luck controlling a drone with it, mongodb might be great to store a fleet of robots with its access credentials and such, but if you try to use it to store realtime data, it might not perform as expected, and so on.

  • GUI library for fast prototyping
    3 projects | /r/rust | 6 Dec 2023
    AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
  • Rerun 0.9 – a framework for visualizing streams of multimodal data
    4 projects | news.ycombinator.com | 5 Oct 2023
    The creator of Rerun (Emil Ernerfeldt) also created egui [1], an immediate GUI library for Rust. The library is similar to Dear ImGui but it is written in Rust and can be used for desktop and web apps (compiles to WASM and uses WebGL, demo [2]). Desktop apps can target OpenGL (does not display correct colors on macOS, does not work in VirtualBox on Windows) or WGPU (uses native APIs for each platform, works without any problems, but the binary is a big larger).

    [1] https://github.com/emilk/egui

  • Textual Web: TUIs for the Web
    9 projects | news.ycombinator.com | 7 Sep 2023
    > [...] you can build UIs that are snappy and keyboard driven.

    That's not an advantage that is exclusive to TUIs; after all, you're running your TUI inside a graphical application that emulates a terminal. (Unless you're rocking an actual VT102, in which case I bow down to you.)

    In fact there's an entire class of applications that are extremely snappy and keyboard driven, by their very nature: games.

    Some people have taken to writing GUI apps like you'd write a game, and the effects range from OK to fantastic. Check out Lagrange (https://gmi.skyjake.fi/lagrange/), AppManager (https://tildegit.org/solene/AppManager), Dear ImGUI (https://github.com/ocornut/imgui), egui (https://github.com/emilk/egui), and many others.

  • My Journey Away from the JAMstack
    3 projects | news.ycombinator.com | 31 Jul 2023
    Honestly, frontend development especially with all these crowded frameworks and libraries always confused me so pardon my ignorance, which is why in a project I’m working on right now I’m trying not to use js, instead I’m using egui [1]

    Zola is a static site generator and it’s crazy fast, using one binary only [2], also there’s Blades [3], same concept but supposedly faster, never tried it though.

    [1] https://github.com/emilk/egui

    [2] https://www.getzola.org

    [3] https://getblades.org

What are some alternatives?

When comparing QMetaObject crate for Rust and egui you can also consider the following projects:

Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]

iced - A cross-platform GUI library for Rust, inspired by Elm

slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

wxRust - A Rust binding of the wxWidgets cross platform toolkit.

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

Rust Qt Binding Generator git - Generate bindings to use Rust code in Qt and QML

druid - A data-first Rust-native UI design toolkit.

ritual - Use C++ libraries from Rust

Azul - Desktop GUI Framework