qb64
raylib
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qb64 | raylib | |
---|---|---|
11 | 399 | |
645 | 18,791 | |
1.6% | - | |
0.0 | 9.8 | |
over 1 year ago | 5 days ago | |
C | C | |
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
qb64
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which game engine should i choose?
Unpopular opinion now, but I also still think BASIC is still one of the most approachable beginner languages, even today. Late-era BASIC was way different than the old-style line-numbered BASIC that got a bad reputation for teaching bad habits, and it was possible to write well-structured programs with later dialects like QBasic. There's even a modern, open-source variant of it still being developed called qb64 that makes it possible to make standalone programs with it and I believe adds new features on top of QB (like for graphics handling, mouse, etc.) while also retaining backward compatibility with old QB code. It would even be possible to carry that knowledge forward to a platform like Xojo, which is like a continuation of VisualBASIC, though I wouldn't necessary encourage that. Would make more sense to start with QB and then take the fundamental knowledge learned there and apply it to learning new languages.
- Version 2.0.1 released, with critical bug fix for Windows versions earlier than 10 and other fixes.
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Pra quem era nerd sem internet nos anos 90 no Brasil e usava o QBasic/QuickBASIC pra se divertir, hoje foi lançada a versão 2.0 do QB64.
Aqui, ó, pra matar a saudade: https://github.com/QB64Team/qb64/blob/77adfc4e1a537733047fcaf638abfcdeef46db2b/programs/samples/misc/nib64.bas (só copiar e colar no QB64, F5 e alegria!).
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QB64 v2.0 released! ⭐️⭐️⭐️⭐️⭐️
QB64 v2.0 is now officially available, and you can get it from the official release page on GitHub: https://github.com/QB64Team/qb64/releases/latest
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Resources for Visual Basic 3 for Windows 3.1
You might appreciate QB64 too...a 64 bit version of QBasic that is cross-platform to Windows, Mac, and Linux and 100% backwards compatible with Qbasic/QB4.5/QBX which is 90% compatible with Visual Basic 1-6 except for the OOP and extended keywords. You can find it, and the C++ source included (compiled with MinGW or GCC usually) at http://www.qb64.org
- [para maiores de 30] Cês brincavam com o QBasic na época do DOS, pré-internet?
- QB64 v1.5 released!
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An introduction to Programming with ECMA-55 Minimal BASIC [pdf]
https://www.qb64.org
There’s also a GUI toolkit with an interface designer being developed for it: https://www.qb64.org/inform/
raylib
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
permafrost-engine - An OpenGL RTS game engine written in C
SFML - Simple and Fast Multimedia Library
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
SDL2 - SDL2 bindings to perl
diceball - A simple "Dice Baseball" implementation in QuickBasic 4.5
bevy - A refreshingly simple data-driven game engine built in Rust
PB95-Clone - A ProgressBar95 clone written in QuickBasic!
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
chronon - This is an open-source reimplementation of Anachronox, built on top of the Quake 2 engine (which funnily enough is the same engine Anachronox was developed upon).
SDL - Simple Directmedia Layer