q3lite
mark_vi
Our great sponsors
q3lite | mark_vi | |
---|---|---|
1 | 1 | |
88 | 11 | |
- | - | |
0.0 | 1.8 | |
over 2 years ago | almost 4 years ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
q3lite
mark_vi
-
How to compile Mark V source code
You might want to try getting it from https://github.com/victorbstan/mark_vi where a guy has done some work updating the Visual Studio project I think.
What are some alternatives?
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
permafrost-engine - An OpenGL RTS game engine written in C
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
raylib - A simple and easy-to-use library to enjoy videogames programming
ustreamer - µStreamer - Lightweight and fast MJPEG-HTTP streamer
crescent - A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.
pistorm - 68k Hardware Emulator
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
adxl345spi - ADXL345 three-axis accelerometer reader (SPI interface)
shvulkan - A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
vkQuake3 - Its based on ioq3,I add a vulkan based modular render back end which originally from https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition