q3lite VS mark_vi

Compare q3lite vs mark_vi and see what are their differences.

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q3lite mark_vi
1 1
88 11
- -
0.0 1.8
over 2 years ago almost 4 years ago
C C
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

q3lite

Posts with mentions or reviews of q3lite. We have used some of these posts to build our list of alternatives and similar projects.

mark_vi

Posts with mentions or reviews of mark_vi. We have used some of these posts to build our list of alternatives and similar projects.
  • How to compile Mark V source code
    1 project | /r/quake | 11 Apr 2021
    You might want to try getting it from https://github.com/victorbstan/mark_vi where a guy has done some work updating the Visual Studio project I think.

What are some alternatives?

When comparing q3lite and mark_vi you can also consider the following projects:

ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena

permafrost-engine - An OpenGL RTS game engine written in C

etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.

raylib - A simple and easy-to-use library to enjoy videogames programming

ustreamer - µStreamer - Lightweight and fast MJPEG-HTTP streamer

crescent - A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.

pistorm - 68k Hardware Emulator

darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org

adxl345spi - ADXL345 three-axis accelerometer reader (SPI interface)

shvulkan - A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.

glslViewer - Console-based GLSL Sandbox for 2D/3D shaders

vkQuake3 - Its based on ioq3,I add a vulkan based modular render back end which originally from https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition