pywebview
Godot
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pywebview | Godot | |
---|---|---|
25 | 2,742 | |
4,302 | 82,940 | |
- | 2.1% | |
9.3 | 10.0 | |
2 days ago | 1 day ago | |
Python | C++ | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pywebview
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Show HN: Pywebview 5
In case anyone else is unfamiliar:
> pywebview uses native GUI for creating a web component window: WinForms on Windows, Cocoa on macOS, QT or GTK on Linux and Kivy for Android.
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Deveplop a simple GUI app by Wails use Golang
- [swallow-pywebview](https://github.com/rangwea/swallow-pywebview): Base on [pywebview](https://pywebview.flowrl.com/) using Python,the frontend base on [alpinejs](https://alpinejs.dev/) and [tailwindcss](https://tailwindcss.com/)。
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NativePHP: A framework for building desktop apps with PHP
Somehow related, I've been using pywebview for some internal tools: https://github.com/r0x0r/pywebview
Probably not as full-featured as Electronjs, but since we have a bunch of python scripts to convert to desktop apps, it's very useful.
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Sunday Daily Thread: What's everyone working on this week?
I've been on a blitz experimenting with pywebview (electron but for Python) and a ReactJS UI.
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Release: NiceGUI 1.2.7 with ui.download, easier color definitions, "aggrid from pandas dataframe" and much more
The native mode uses pywebview under the hood which has libs for running on several platforms. Pyinstaller will pull these dependencies in. If you want more info on which platforms are supported by pywebview, check this directory: https://github.com/r0x0r/pywebview/tree/master/webview/lib
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Does anyone have experience using pyWebView? Just curious if there are any caveats or gotchas to it?
For reference to anyone not familiar - https://github.com/r0x0r/pywebview
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How to open a URL in a tkinter window
import webview window = webview.create_window('Woah dude!', 'https://pywebview.flowrl.com') webview.start()
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NiceGUI – easy-to-use, Python-based UI framework
pywebview (https://github.com/r0x0r/pywebview) is an excellent suggestion and is already being used in NiceGUI to create a native desktop window with "native=True" option (see http://127.0.0.1:8080/documentation#ui_run).
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NiceGUI 1.2.0: Electron for Python
Thanks for sharing. The issue is tracked at https://github.com/zauberzeug/nicegui/issues/576. But it looks like something which originates from the pywebview lib which is used to provide the native mode.
- Web based GUI Application
Godot
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
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Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.
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no cell on microbe stage
Thrive is starting. Log output (due to buffering this is likely not in real time): Godot Engine v3.5.stable.mono.thrive.d2ad79a40 - https://godotengine.org OpenGL ES 3.0 Renderer: GeForce GT 710/PCIe/SSE2 Async. shader compilation: OFF
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Renaming 2 files destroyed my project
Same thing happened to me multiple times, it's been a known bug for a long while, sadly: https://github.com/godotengine/godot/issues/76380
What are some alternatives?
Eel - A little Python library for making simple Electron-like HTML/JS GUI apps [Moved to: https://github.com/ChrisKnott/Eel]
bevy - A refreshingly simple data-driven game engine built in Rust
PySimpleGUI - Python GUIs for Humans! PySimpleGUI is the top-rated Python application development environment. Launched in 2018 and actively developed, maintained, and supported in 2024. Transforms tkinter, Qt, WxPython, and Remi into a simple, intuitive, and fun experience for both hobbyists and expert users.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
kivy - Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Flexx - Write desktop and web apps in pure Python
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Eel - A little Python library for making simple Electron-like HTML/JS GUI apps
ursina - A game engine powered by python and panda3d.