PythonNet
NuGetForUnity
PythonNet | NuGetForUnity | |
---|---|---|
39 | 7 | |
4,893 | 3,433 | |
1.0% | 3.2% | |
7.6 | 7.7 | |
25 days ago | 7 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PythonNet
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Running a Compiled Python Script from C# Applications
Using Python.NET simplifies the process of integrating Python with C#. You can leverage the capabilities of Python directly from your C# applications, making it possible to use Python's extensive libraries and simplicity alongside C#'s strong performance and robust framework.
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Ask HN: If you are starting in 2024, what is the most productive solo dev stack?
Have you tried Python.NET? (I am a co-maintainer) https://github.com/pythonnet/pythonnet
- I modified and hacked away xonsh source code
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Multi-threaded task processing engine that supports both sync and async execution
I looked into using .NET as a "backend" and the pythonnet library to bridge the gap, but unfortunately that library does not support async. To properly support it would require some kind of integration with the asyncio event loop APIs or implement the AbstractEventLoop interface and some how make it thread-safe - not even sure that's possible with the API design of asyncio itself.
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[WPF, C#] Need ideas on how to automate these operations based on the response I get from python script.
If you're running the python within C# using Python.NET, then you're somewhat within-process and there are ways of sending the data across. (Return objects, channel/queues, whatever fits your use case.)
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Found this on a job description. Wasn't aware .Net supports Java & Python! .Net core is really coming along.
I was going to make a joke about Python .NET core .. but .. apparently it's a real thing.
- Announcing .NET 8 Preview 4 - .NET Blog
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Starting Python, confused about cross platform app development. Is IronPython + .NET the only option?
I am not set on .NET, but just curious, so thanks for the suggestions. Interesting that it's billed as cross-plaform, but doesn't do it that well. I just searched 'python wrapper for .net' and found PythonNET. Also, it seems yes IronPython is active.
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TIA Openness with Docker
I created a Django based python project that interfaces to TIA Openness to create some Remote IO. To do this I use the pythonnet library. so that I can load the Openness DLL.
- Guidance into the unknown...
NuGetForUnity
- Is there a way to install a NuGet package with only the necessary target framework dependencies?
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Use Math.NET in Unity
For nuget packages: There is an open source package "nuget for unity" that you can use to install nuget packages into your unity project
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Problems with data serialization
You can use Json.Net /Newtonsoft's solution ofr Json serialization and deserialization, it's pretty much a standard for json in C# projects. Use this https://assetstore.unity.com/packages/tools/input-management/json-net-for-unity-11347 Or Download from Nuget using https://github.com/GlitchEnzo/NuGetForUnity
- Is it possible to connect to google calendar
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How do I use the Cloudinary .NET SDK with Unity?
Hey, thanks for the comment. At this point I'm just trying to figure out how to add it to my Unity project. I'm new to adding pre-compiled DLLs to a Unity project. There are the files on the GitHub repo and the NuGet Package. I attempted to install via the NuGet Unity Package Manager but it gave me a ton of Namespace/Type Not Found errors. Same thing happened when I tried just moving the files from the GitHub repo into my Assets folder. I might just need to somehow learn more about how to install pre-compiled .NET packages into Unity. But if you have any thoughts or any directions to point me in, I would be in your debt. Thank you!
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Tutorial - Embedding Python in Unity - using python libraries/modules in unity code. More details in the comments
Download the packages from https://www.nuget.org/packages/pythonnet/3.0.0-preview2021-03-03 and https://www.nuget.org/packages/System.Security.Permissions/ . Alternatively you can also install a unity-nuget plugin : https://github.com/GlitchEnzo/NuGetForUnity and install from there, This will allow you to skip the next step as the dlls are already unpacked if you use this tool. Remember to use the 3.0.0 preview version as the older versions are not compatable with Unity (reloading/reruning the game crashes the entire program)
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https://np.reddit.com/r/Unity3D/comments/mcezws/tutorial_embedding_python_in_unity_using_python/gs36msm/
Steps: - Create a folder in Assets for storing the dlls that are needed. - Download the packages from https://www.nuget.org/packages/pythonnet/3.0.0-preview2021-03-03 and https://www.nuget.org/packages/System.Security.Permissions/ . Alternatively you can also install a unity-nuget plugin : https://github.com/GlitchEnzo/NuGetForUnity and install from there, This will allow you to skip the next step as the dlls are already unpacked if you use this tool. Remember to use the 3.0.0 preview version as the older versions are not compatable with Unity (reloading/reruning the game crashes the entire program) - The packages contain the dlls so you need to unzip them and copy over the Python.Runtime.dll from \lib\netstandard2.0 inside the unzipped folder and System.Security.Permissions.dll from lib\net461\ which pythonnet depends on. Copy these dlls into the folder in Assets. - Download an embedded python (I was able to get it working with python 3.7, not sure how well the other versions work) and install pip and any other modules you want. Move the folder into the StreamingAssets folder in Assets (create one if you don't have one). - Change the Api Compatability level to 4.x. This can be found in Edit -> Project Settings -> Player -> Other settings -> Api Compatability level. - Create a script to use python. You need to point to the python (Python3x.dll for windows, libpython3.x.so for Linux and libpython3.x.dylib for Mac where x is the version) in the streaming assets folder. - More info can be found here: https://github.com/pythonnet/pythonnet#embedding-python-in-net here is a sample script for running numpy.
What are some alternatives?
PyWin32 - python for windows extensions
CloudinaryDotNet - Cloudinary DotNet library
WinPython - A free Python-distribution for Windows platform, including prebuilt packages for Scientific Python.
Iron python - Implementation of the Python programming language for .NET Framework; built on top of the Dynamic Language Runtime (DLR).
Sharpen - Sharpen is an Eclipse plugin created by db4o that allows you to convert your Java project into c#
LegacyWrapper - LegacyWrapper uses a x86 wrapper to call legacy dlls from a 64 bit process (or vice versa).
CppSharp - Tools and libraries to glue C/C++ APIs to high-level languages
pyxll-utils
CefSharp - .NET (WPF and Windows Forms) bindings for the Chromium Embedded Framework
pythonlibs - A Python wrapper for the extremely fast Blosc compression library
pinvoke - A library containing all P/Invoke code so you don't have to import it every time. Maintained and updated to support the latest Windows OS.
python-language-server - Microsoft Language Server for Python