PythonNet
NuGetForUnity
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PythonNet | NuGetForUnity | |
---|---|---|
37 | 7 | |
4,306 | 2,640 | |
2.2% | - | |
7.2 | 8.1 | |
8 days ago | 4 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PythonNet
- I modified and hacked away xonsh source code
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[WPF, C#] Need ideas on how to automate these operations based on the response I get from python script.
If you're running the python within C# using Python.NET, then you're somewhat within-process and there are ways of sending the data across. (Return objects, channel/queues, whatever fits your use case.)
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Starting Python, confused about cross platform app development. Is IronPython + .NET the only option?
I am not set on .NET, but just curious, so thanks for the suggestions. Interesting that it's billed as cross-plaform, but doesn't do it that well. I just searched 'python wrapper for .net' and found PythonNET. Also, it seems yes IronPython is active.
There's other modules that provide the interface to .NET. The pywin32 module is very popular to allow access to the complete Windows API. Or try Pythonnet.
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TIA Openness with Docker
I created a Django based python project that interfaces to TIA Openness to create some Remote IO. To do this I use the pythonnet library. so that I can load the Openness DLL.
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Python's “Disappointing” Superpowers
Any .NET language with https://github.com/pythonnet/pythonnet
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A Simple Union Between .NET Core and Python
We’re going to be looking at Python for .NET in order to accomplish this goal. This library allows you to take advantage of Python installed on the running machine from within your .NET Core applications. You must configure it to point at the corresponding Python DLL that you’d like to use, and after a couple of lines of initialization you’re off to the races!
- CLI Scraper
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.NET-compatible scripting languages for users to write their own scripts to query/manipulate objects/properties in the app
There is also PythonNET which is a wrapper around the actual C based Python implementation (python.org). I don't know about a sandboxing capability though.
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Create CPython extensions in .NET?
Maybe PythonNET can do what you need? http://pythonnet.github.io. My use case was embedding a Python engine into my app, but I believe you could use it to create a "module" for Python. I would recommend writing a wrapper that does the import clr and so forth automatically though, so the user doesn't have to do that themselves.
NuGetForUnity
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How do I use the Cloudinary .NET SDK with Unity?
Hey, thanks for the comment. At this point I'm just trying to figure out how to add it to my Unity project. I'm new to adding pre-compiled DLLs to a Unity project. There are the files on the GitHub repo and the NuGet Package. I attempted to install via the NuGet Unity Package Manager but it gave me a ton of Namespace/Type Not Found errors. Same thing happened when I tried just moving the files from the GitHub repo into my Assets folder. I might just need to somehow learn more about how to install pre-compiled .NET packages into Unity. But if you have any thoughts or any directions to point me in, I would be in your debt. Thank you!
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Tutorial - Embedding Python in Unity - using python libraries/modules in unity code. More details in the comments
Download the packages from https://www.nuget.org/packages/pythonnet/3.0.0-preview2021-03-03 and https://www.nuget.org/packages/System.Security.Permissions/ . Alternatively you can also install a unity-nuget plugin : https://github.com/GlitchEnzo/NuGetForUnity and install from there, This will allow you to skip the next step as the dlls are already unpacked if you use this tool. Remember to use the 3.0.0 preview version as the older versions are not compatable with Unity (reloading/reruning the game crashes the entire program)
What are some alternatives?
Iron python - Implementation of the Python programming language for .NET Framework; built on top of the Dynamic Language Runtime (DLR).
PyWin32 - python for windows extensions
WinPython - A free Python-distribution for Windows platform, including prebuilt packages for Scientific Python.
CefSharp - .NET (WPF and Windows Forms) bindings for the Chromium Embedded Framework
CppSharp - Tools and libraries to glue C/C++ APIs to high-level languages
pyxll-utils
pinvoke - A library containing all P/Invoke code so you don't have to import it every time. Maintained and updated to support the latest Windows OS.
LegacyWrapper - LegacyWrapper uses a x86 wrapper to call legacy dlls from a 64 bit process (or vice versa).
pythonlibs - A Python wrapper for the extremely fast Blosc compression library
python-language-server - Microsoft Language Server for Python
py2many - Transpiler of Python to many other languages
Sharpen - Sharpen is an Eclipse plugin created by db4o that allows you to convert your Java project into c#